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Don't play "stupid" characters. It is ableist.
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<blockquote data-quote="Swarmkeeper" data-source="post: 8469755" data-attributes="member: 6921763"><p>This is a very good question. In mechanical terms, it means 6 INT Ug is 10% less capable than average when it comes to <em>mental acuity, accuracy of recall, or the ability to reason</em>. Some people in the thread want that to be role played like it is dramatically and noticeably lower than average. Others want it to be played however the player wants it to be played. Either way, most people don't want it to be played as a negative stereotype. In the end, this becomes an argument about metagaming, IMO. Those that care about it are going to have compliant players so it just works at their table - or else it's possibly the dreaded: "Your character wouldn't do/say/think that." Or, more likely with a little less active policing, just gently interrupting game flow once in a while to ask the player how their character would do/say/think something. This latter scenario could actually be beneficial in that it gives the player an opportunity to share something about their character with the table.</p><p></p><p></p><p>Don't want players solving puzzles in your game using their own noggins b/c their PC has low INT? One answer is to police the roleplaying based on stats. Another is to avoid putting this problematic challenge in your game to start with. Yet another answer is to, like The Bad News Bears II, let them play - give the players and PCs their due and move on to the next challenge.</p><p></p><p>In the end, the mechanics will often contribute to determining success and failure at the table if you create challenges that require mechanical resolution with meaningful consequences of failure.</p><p></p><p></p><p>Yes - since the dice can be cruel or kind on any given roll, be ready to be flexible in how you let the fiction explain how things turned out. It's a fantasy world after all and you can explain most anything in a good faith way if you so desire.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8469755, member: 6921763"] This is a very good question. In mechanical terms, it means 6 INT Ug is 10% less capable than average when it comes to [I]mental acuity, accuracy of recall, or the ability to reason[/I]. Some people in the thread want that to be role played like it is dramatically and noticeably lower than average. Others want it to be played however the player wants it to be played. Either way, most people don't want it to be played as a negative stereotype. In the end, this becomes an argument about metagaming, IMO. Those that care about it are going to have compliant players so it just works at their table - or else it's possibly the dreaded: "Your character wouldn't do/say/think that." Or, more likely with a little less active policing, just gently interrupting game flow once in a while to ask the player how their character would do/say/think something. This latter scenario could actually be beneficial in that it gives the player an opportunity to share something about their character with the table. Don't want players solving puzzles in your game using their own noggins b/c their PC has low INT? One answer is to police the roleplaying based on stats. Another is to avoid putting this problematic challenge in your game to start with. Yet another answer is to, like The Bad News Bears II, let them play - give the players and PCs their due and move on to the next challenge. In the end, the mechanics will often contribute to determining success and failure at the table if you create challenges that require mechanical resolution with meaningful consequences of failure. Yes - since the dice can be cruel or kind on any given roll, be ready to be flexible in how you let the fiction explain how things turned out. It's a fantasy world after all and you can explain most anything in a good faith way if you so desire. [/QUOTE]
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