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Don't play "stupid" characters. It is ableist.
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<blockquote data-quote="Mordhau" data-source="post: 8469766" data-attributes="member: 7032137"><p>No. I'm saying it's possible and not particularly inconsistent with how the game actually plays for Int to basically mean "Knowledge".</p><p></p><p>The vast majority of the time when non wizards roll Int, it's to see if they know something.</p><p></p><p>A -2 modifier mostly means 10% less likely to know something.</p><p></p><p>This also explains very well (better than the default interpration) why you get high Int barbarians - they are uneducated pretty much by definition.</p><p></p><p>Ug doesn't solve the puzzle despite his low Int. He solves the puzzle because it has no connection at all to his low Int. (Unless the GM can't be bothered to have the players solve it and just calls for an Intelligence roll - in which case you can just say that part of the wizard's education involved the theory of codes, puzzles and enigmas - but I tend to be of the opinion that basic intelligence rolls to see if a character can do something are pretty bad practice anyway.)</p><p></p><p>The way the game works now, it's a pretty big sacrifice for a lot of classes to put a 16 in intelligence. Given that, I think it would be pretty much unheard of to put a 16 in Intelligence and not take some kind of skills that indicate a formal education (History, Religion, nature etc).</p><p></p><p>The very smart character who is not educated is basically a type of character that doesn't really exist in D&D by the default interpration.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8469766, member: 7032137"] No. I'm saying it's possible and not particularly inconsistent with how the game actually plays for Int to basically mean "Knowledge". The vast majority of the time when non wizards roll Int, it's to see if they know something. A -2 modifier mostly means 10% less likely to know something. This also explains very well (better than the default interpration) why you get high Int barbarians - they are uneducated pretty much by definition. Ug doesn't solve the puzzle despite his low Int. He solves the puzzle because it has no connection at all to his low Int. (Unless the GM can't be bothered to have the players solve it and just calls for an Intelligence roll - in which case you can just say that part of the wizard's education involved the theory of codes, puzzles and enigmas - but I tend to be of the opinion that basic intelligence rolls to see if a character can do something are pretty bad practice anyway.) The way the game works now, it's a pretty big sacrifice for a lot of classes to put a 16 in intelligence. Given that, I think it would be pretty much unheard of to put a 16 in Intelligence and not take some kind of skills that indicate a formal education (History, Religion, nature etc). The very smart character who is not educated is basically a type of character that doesn't really exist in D&D by the default interpration. [/QUOTE]
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