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Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate
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<blockquote data-quote="Guest 7037866" data-source="post: 9403179"><p>Have a goblin or whatever there to try to cut the vines? The other PCs have to try to stop it, the Paladin in the hole has to try to swing to a different vine to avoid possibly having their vine cut.</p><p></p><p></p><p>In Rime of the Frostmaiden our party was facing some Duergar at the entrance to their hideout. There was a pit just inside the doors and the PCs were backed up against it. When a couple duergar "enlarged", one PC fell, had to make a DEX save to grab the edge, etc. Duergar were trying to stomp on his hands, others were fighting, trying to pull them back so the PC could climb out.</p><p></p><p>During all this, another PC was knocked into the pit and fell 30 feet. The icy walls made escape difficult, so now the party was effectively down a member. Also, one duergar was grabbing anything and everything they could to throw at the PC trying to climb back out, to hinder their attempts.</p><p></p><p>I've found some leeway in the "rules/rulings" can make for a more interesting engagement, such as giving enlarged creatures advantage on shoves against smaller ones. Difficult terrain (e.g. icy) makes things more interested as well. For one, the decreased movement means creatures need to Dash to cover the same distance if it wasn't difficult.</p><p></p><p>Most importantly, to let the players know you're "serious", is to press the attack and don't let up! Make them <em>feel</em> the tension by being relentless. Wolfpack a single PC, hold them hostage for the encounter, make the others work to free them or feel the need to negotiate or surrender.</p><p></p><p>Anyway, once you have done something along those lines, the players know you'll do it again if they let you. Terrain is one of the most overlooked aspects of encounters IME, </p><p></p><p>Finally, the PCs are often invaders into the creatures' homes. Many people don't think about that. But the creatures should think about it, and be very defensive about it IMO.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9403179"] Have a goblin or whatever there to try to cut the vines? The other PCs have to try to stop it, the Paladin in the hole has to try to swing to a different vine to avoid possibly having their vine cut. In Rime of the Frostmaiden our party was facing some Duergar at the entrance to their hideout. There was a pit just inside the doors and the PCs were backed up against it. When a couple duergar "enlarged", one PC fell, had to make a DEX save to grab the edge, etc. Duergar were trying to stomp on his hands, others were fighting, trying to pull them back so the PC could climb out. During all this, another PC was knocked into the pit and fell 30 feet. The icy walls made escape difficult, so now the party was effectively down a member. Also, one duergar was grabbing anything and everything they could to throw at the PC trying to climb back out, to hinder their attempts. I've found some leeway in the "rules/rulings" can make for a more interesting engagement, such as giving enlarged creatures advantage on shoves against smaller ones. Difficult terrain (e.g. icy) makes things more interested as well. For one, the decreased movement means creatures need to Dash to cover the same distance if it wasn't difficult. Most importantly, to let the players know you're "serious", is to press the attack and don't let up! Make them [I]feel[/I] the tension by being relentless. Wolfpack a single PC, hold them hostage for the encounter, make the others work to free them or feel the need to negotiate or surrender. Anyway, once you have done something along those lines, the players know you'll do it again if they let you. Terrain is one of the most overlooked aspects of encounters IME, Finally, the PCs are often invaders into the creatures' homes. Many people don't think about that. But the creatures should think about it, and be very defensive about it IMO. [/QUOTE]
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Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate
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