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Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate
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<blockquote data-quote="Meech17" data-source="post: 9403198" data-attributes="member: 7044459"><p>This is a really good idea. I like tiers of success, and this is a good way to use it. I can make the risk of just plummeting to the bottom low, but still possible.. Maybe if they roll under a DC8.. And then scale it up giving them better and better positions the higher they roll.</p><p></p><p>This is a good idea. Make the party choose between trying to save their team mate or continuing to press their attack. Hard choices make for the best moments IMO.</p><p></p><p>THIS IS ESPECIALLY EXCITING. I actually make a Goblin caster to include in the encounter and one of his spells was enlarge. I thought it would be fun to have Durnn grow to like 12 feet tall and try and smash the party with a barrel or something.</p><p></p><p>I'm hoping I'm going to be able to draw them into a trap. Send two goblin scouts or something ahead to harass them, and then flee, allowing the players to get surrounded if they choose to give chase rather than follow carefully.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9403198, member: 7044459"] This is a really good idea. I like tiers of success, and this is a good way to use it. I can make the risk of just plummeting to the bottom low, but still possible.. Maybe if they roll under a DC8.. And then scale it up giving them better and better positions the higher they roll. This is a good idea. Make the party choose between trying to save their team mate or continuing to press their attack. Hard choices make for the best moments IMO. THIS IS ESPECIALLY EXCITING. I actually make a Goblin caster to include in the encounter and one of his spells was enlarge. I thought it would be fun to have Durnn grow to like 12 feet tall and try and smash the party with a barrel or something. I'm hoping I'm going to be able to draw them into a trap. Send two goblin scouts or something ahead to harass them, and then flee, allowing the players to get surrounded if they choose to give chase rather than follow carefully. [/QUOTE]
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Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate
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