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<blockquote data-quote="Thornir Alekeg" data-source="post: 1871551" data-attributes="member: 15651"><p>It all comes down to what you want to do for a character and how you want to play it. </p><p></p><p>For example:</p><p></p><p>Barbarians usually use brute strength as their way of dealing things</p><p>Bards need high charisma because so much of what they do is influencing others.</p><p>Rogues need high dexterity to be able to use slight of hand and tumble and things like that.</p><p>Wizards need high intelligence to have access to higher level spells which are harder to save against.</p><p></p><p>Of course that is for the "typical" class. Sometimes people like to play atypical characters, like the clumsy rogue etc. but I would not recommend that for starting out with the game.</p><p></p><p>As for skills, each point spent in a "class" skill buys you one rank (up to a maximum of three plus your character level). Every two points spent on a "cross-class" skill buys you one rank (up to a maximum of three plu you character level divided by two). One rank = a bonus of +1 on a die roll when trying to use the skill. In your example you could max out 7 class skills, or you could take a few less ranks in some skills have have ranks in more skills.</p><p></p><p>I will agree with fredramsey that it is probably most helpful to try and find someone with a working knowledge of the game and let them teach you. I can't speak to how easy it is to learn from the books since I've been playing for 25 years. To me the books are well written, but to someone unfamiliar with the rules, it may be very challenging to understand. Personally I learn much better by doing than by reading.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1871551, member: 15651"] It all comes down to what you want to do for a character and how you want to play it. For example: Barbarians usually use brute strength as their way of dealing things Bards need high charisma because so much of what they do is influencing others. Rogues need high dexterity to be able to use slight of hand and tumble and things like that. Wizards need high intelligence to have access to higher level spells which are harder to save against. Of course that is for the "typical" class. Sometimes people like to play atypical characters, like the clumsy rogue etc. but I would not recommend that for starting out with the game. As for skills, each point spent in a "class" skill buys you one rank (up to a maximum of three plus your character level). Every two points spent on a "cross-class" skill buys you one rank (up to a maximum of three plu you character level divided by two). One rank = a bonus of +1 on a die roll when trying to use the skill. In your example you could max out 7 class skills, or you could take a few less ranks in some skills have have ranks in more skills. I will agree with fredramsey that it is probably most helpful to try and find someone with a working knowledge of the game and let them teach you. I can't speak to how easy it is to learn from the books since I've been playing for 25 years. To me the books are well written, but to someone unfamiliar with the rules, it may be very challenging to understand. Personally I learn much better by doing than by reading. [/QUOTE]
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