Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Don't run away, you make me angry...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 1809404" data-attributes="member: 4134"><p>Ahahahaha!</p><p></p><p>Hilarious!</p><p></p><p>I think someone failed his reality-check. Sure, it's annoying when an enemy runs away (my players hate me cause their final boss - a Topaz Great Wyrm - got away with like 16 hp. Though he left his hoard behind), but it's only natural. The enemies aren't supposed to be killbots that are programmed to fight to the death. Most aren't even berserkers or some knights or something who "never flee, never surrender". Most people will see that "That bastard with the big sword just very nealy took my arm! I'm no match for those guys. I think I rather run away than die."</p><p></p><p>Of course, the DM should be sensible about it: Limit it to reasonable escapes. They run away, yes, and a spellcaster may have word of recall or teleport, but not every 1st-level warrior has that kind of resources, they have to flee per pedes. And someone who's hit in the head with a scythe (i.e. brought to under 0 HP) won't flee nowhere. So as long as it's believable that the guy can pull it off like that, and that they don't survive at -85 after my crit to run away, no matter what you do (I actually had that once), I'm OK with it.</p><p></p><p>Also, there will be some who want to fight to the death: Berserkers in frenzy (and similar stuff), enemies adhering to a certain code, people who know they have nowhere to run, or others who defend something - or someone! - they hold dear.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1809404, member: 4134"] Ahahahaha! Hilarious! I think someone failed his reality-check. Sure, it's annoying when an enemy runs away (my players hate me cause their final boss - a Topaz Great Wyrm - got away with like 16 hp. Though he left his hoard behind), but it's only natural. The enemies aren't supposed to be killbots that are programmed to fight to the death. Most aren't even berserkers or some knights or something who "never flee, never surrender". Most people will see that "That bastard with the big sword just very nealy took my arm! I'm no match for those guys. I think I rather run away than die." Of course, the DM should be sensible about it: Limit it to reasonable escapes. They run away, yes, and a spellcaster may have word of recall or teleport, but not every 1st-level warrior has that kind of resources, they have to flee per pedes. And someone who's hit in the head with a scythe (i.e. brought to under 0 HP) won't flee nowhere. So as long as it's believable that the guy can pull it off like that, and that they don't survive at -85 after my crit to run away, no matter what you do (I actually had that once), I'm OK with it. Also, there will be some who want to fight to the death: Berserkers in frenzy (and similar stuff), enemies adhering to a certain code, people who know they have nowhere to run, or others who defend something - or someone! - they hold dear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Don't run away, you make me angry...
Top