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Don't run away, you make me angry...
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<blockquote data-quote="The Human Target" data-source="post: 1809627" data-attributes="member: 22574"><p>Man some players really do hate the bad guy run away. A few weeks ago in my DnD campaign I had the werewolf that the players thought was prowling the area finally attack them as they argued among themselves outside. They so freaked out and all delayed 2 rounds when they found the beastie eating a farmers fleshy parts. They collected themslevs and engaged the (natural) werewolf in several rounds of battle and managed to get its hit points pretty low. He (the werewolf) realized he was in trouble and withdrew from combat to jump over a low wall to freedom. One of my players was so stunned he started to yell after the monster to try to get him to come back. He couldn't believe how someone could run from an honorable death like that. Take into consideration that in real life the player is kinda like Conan the Barbarian and was playing a chaotic neutral half-orc barbarian in the game. Upon realizing that the wolf wasn't going to return, the PC jumped over the wall into the night after the monster all by himself. He ran in the beasts general direction for a few minutes until he started to realize he was alone in the woods, seriously injured, and chasing a frikkin' werewolf. He stopped dead in his tracks and started to run back, but I decided to have him be attacked by three regualr wolves (a real threat for a single 2nd level character.) I rolled everything out in the open and in a room away from the other players. By sheer luck he managed to kill two wolves, but they had him at one HP. I gave a 50/50 percentile roll for the last wolf to flee the fight and it backed away snarling. The PC guzzled his last 2 Cure light wounds potions and booked it to the rest of the party. He doesn't complain as much when an opponent runs away anymore. And it goes to show you that the average wolf may be smarter than the average player.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 1809627, member: 22574"] Man some players really do hate the bad guy run away. A few weeks ago in my DnD campaign I had the werewolf that the players thought was prowling the area finally attack them as they argued among themselves outside. They so freaked out and all delayed 2 rounds when they found the beastie eating a farmers fleshy parts. They collected themslevs and engaged the (natural) werewolf in several rounds of battle and managed to get its hit points pretty low. He (the werewolf) realized he was in trouble and withdrew from combat to jump over a low wall to freedom. One of my players was so stunned he started to yell after the monster to try to get him to come back. He couldn't believe how someone could run from an honorable death like that. Take into consideration that in real life the player is kinda like Conan the Barbarian and was playing a chaotic neutral half-orc barbarian in the game. Upon realizing that the wolf wasn't going to return, the PC jumped over the wall into the night after the monster all by himself. He ran in the beasts general direction for a few minutes until he started to realize he was alone in the woods, seriously injured, and chasing a frikkin' werewolf. He stopped dead in his tracks and started to run back, but I decided to have him be attacked by three regualr wolves (a real threat for a single 2nd level character.) I rolled everything out in the open and in a room away from the other players. By sheer luck he managed to kill two wolves, but they had him at one HP. I gave a 50/50 percentile roll for the last wolf to flee the fight and it backed away snarling. The PC guzzled his last 2 Cure light wounds potions and booked it to the rest of the party. He doesn't complain as much when an opponent runs away anymore. And it goes to show you that the average wolf may be smarter than the average player. [/QUOTE]
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