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Don't Throw 5e Away Because of Hasbro
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<blockquote data-quote="Ruin Explorer" data-source="post: 9239223" data-attributes="member: 18"><p>You seem to be advocating precisely for the bolded bit by saying "We have to support one company and make them huge!". So it's very strange you would say that.</p><p></p><p>Also:</p><p></p><p>No.</p><p></p><p>That's straightforwardly false. When TSR was dying in the 1990s and no other company was particularly huge except White Wolf, we saw a ton of innovation, a ton of new ideas, a ton of new RPGs. Indeed, directly to the contrary of your claim, the most interesting stuff was consistently coming from smaller companies. It was larger ones which were merely rehashing the same material.</p><p></p><p>Further, all the biggest innovations and most innovative and clever RPGs of the last 15 years have been from "small money" not "big money". Apocalypse World made a bigger real on RPG design than D&D 5E ever, ever, ever will. And it was basically two people in a shed.</p><p></p><p>So you want to claim "big money" is required to prevent stagnation, you're going to need evidence, and let me be clear - my position is that that evidence simply doesn't exist. That most real innovation, most real improvement and excitement in the TT RPG space has come from small money, historically, and I don't see that necessarily changing.</p><p></p><p>Kickstarter and its ilk have made some interesting RPGs happen, and having involved relatively large sums of money, but the vast majority of well-funded Kickstarters and the like are absolutely stagnant and offer "the same stuff over and over".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9239223, member: 18"] You seem to be advocating precisely for the bolded bit by saying "We have to support one company and make them huge!". So it's very strange you would say that. Also: No. That's straightforwardly false. When TSR was dying in the 1990s and no other company was particularly huge except White Wolf, we saw a ton of innovation, a ton of new ideas, a ton of new RPGs. Indeed, directly to the contrary of your claim, the most interesting stuff was consistently coming from smaller companies. It was larger ones which were merely rehashing the same material. Further, all the biggest innovations and most innovative and clever RPGs of the last 15 years have been from "small money" not "big money". Apocalypse World made a bigger real on RPG design than D&D 5E ever, ever, ever will. And it was basically two people in a shed. So you want to claim "big money" is required to prevent stagnation, you're going to need evidence, and let me be clear - my position is that that evidence simply doesn't exist. That most real innovation, most real improvement and excitement in the TT RPG space has come from small money, historically, and I don't see that necessarily changing. Kickstarter and its ilk have made some interesting RPGs happen, and having involved relatively large sums of money, but the vast majority of well-funded Kickstarters and the like are absolutely stagnant and offer "the same stuff over and over". [/QUOTE]
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Don't Throw 5e Away Because of Hasbro
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