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<blockquote data-quote="GameOgre" data-source="post: 5774409" data-attributes="member: 57914"><p>I know a lot of folks started playing with 3.5 and the tendency is to go back to what you know or started with but I think going back to a rules heavy revamped 3.5 type game that is updated would be a vast mistake.</p><p></p><p> Pathfinder already holds that spot and frankly I do not see WOTC pushing them off that spot. At least not without one heck of a fight and fractured experience.</p><p></p><p>D&D moved past 3.5 for good or bad and another company took advantage of that fact/mistake. That company is doing one heck of a job at filling that need based on sales.</p><p></p><p>I think what D&D Next needs to do is aim for streamlining the base system and creating a rules lite core that reflects a updated Classic game that (as has been said all over) has modeler options all over the place that could be used to add more and more crunch to the system.</p><p></p><p>Rules lite and D&D haven't been within spitting distance of each other in years and years. However I really think that's the core they need to shoot for.</p><p></p><p>Also ANY idea that works for any of the retro-clones could be stolen at will. 5E leeching on the retro clones and other games based on D&D would only be fitting! C&C's siege engine could be altered slightly and used as a option, S&W one save, ANYTHING is fair game here.</p><p></p><p>That's not a shot at the clones,heck I play them but they have feasted on D&D's blood for years now. It would be only fitting if D&D used the same method to make itself the best game it can be.</p><p></p><p>Adding options on options could make a game similar to 3.5 and even 4E without fighting for that one spot.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 5774409, member: 57914"] I know a lot of folks started playing with 3.5 and the tendency is to go back to what you know or started with but I think going back to a rules heavy revamped 3.5 type game that is updated would be a vast mistake. Pathfinder already holds that spot and frankly I do not see WOTC pushing them off that spot. At least not without one heck of a fight and fractured experience. D&D moved past 3.5 for good or bad and another company took advantage of that fact/mistake. That company is doing one heck of a job at filling that need based on sales. I think what D&D Next needs to do is aim for streamlining the base system and creating a rules lite core that reflects a updated Classic game that (as has been said all over) has modeler options all over the place that could be used to add more and more crunch to the system. Rules lite and D&D haven't been within spitting distance of each other in years and years. However I really think that's the core they need to shoot for. Also ANY idea that works for any of the retro-clones could be stolen at will. 5E leeching on the retro clones and other games based on D&D would only be fitting! C&C's siege engine could be altered slightly and used as a option, S&W one save, ANYTHING is fair game here. That's not a shot at the clones,heck I play them but they have feasted on D&D's blood for years now. It would be only fitting if D&D used the same method to make itself the best game it can be. Adding options on options could make a game similar to 3.5 and even 4E without fighting for that one spot. [/QUOTE]
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