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Don't underestimate the Bard
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<blockquote data-quote="satori01" data-source="post: 3452002" data-attributes="member: 7859"><p>Given your responses in past I think I summarized your position well <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> There is something unsatisfying about the design of the Bard...personally I think the Spell Casting is too weak and Bardic Music should be : </p><p>1) A swift action to start</p><p>2) Bards as a class should get the ability to have multiple songs going and to switch between Bardic Music uses, w/o taking PrCs.</p><p>3) Rather than every Bard getting the same Bardic Music, Bardic Music selection should be customizable, ie a list should be available w/ differing powers.</p><p></p><p>That said, in my secondary, evil campaign the power of the Bard is downright scary. A Bard without scrupples, willing to manipulate anyone....and using creative uses of Diplomacy, Bluff, Fascinate, and Charm Person can avoid alot of trouble.</p><p></p><p>I have been loosely running the Savage Tide Adventure Path, and the Bards ability to bypass, disguise, confuse and manipulate the humanoid opponents in the Lotus head quarters was amazing.</p><p>How she role played to convince the group to split the loot was even more so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>As one player said it, the Bard is awesome, until the shooting starts.</p><p>Personally I think being able to control the terrain is one of the most powerful abilities in the game.</p></blockquote><p></p>
[QUOTE="satori01, post: 3452002, member: 7859"] Given your responses in past I think I summarized your position well :lol: There is something unsatisfying about the design of the Bard...personally I think the Spell Casting is too weak and Bardic Music should be : 1) A swift action to start 2) Bards as a class should get the ability to have multiple songs going and to switch between Bardic Music uses, w/o taking PrCs. 3) Rather than every Bard getting the same Bardic Music, Bardic Music selection should be customizable, ie a list should be available w/ differing powers. That said, in my secondary, evil campaign the power of the Bard is downright scary. A Bard without scrupples, willing to manipulate anyone....and using creative uses of Diplomacy, Bluff, Fascinate, and Charm Person can avoid alot of trouble. I have been loosely running the Savage Tide Adventure Path, and the Bards ability to bypass, disguise, confuse and manipulate the humanoid opponents in the Lotus head quarters was amazing. How she role played to convince the group to split the loot was even more so ;) As one player said it, the Bard is awesome, until the shooting starts. Personally I think being able to control the terrain is one of the most powerful abilities in the game. [/QUOTE]
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