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Don't underestimate the Bard
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<blockquote data-quote="jeff37923" data-source="post: 3452061" data-attributes="member: 26008"><p>The bard is a jack of all trades, but a master of none. As long as players remember that, then its all good. </p><p></p><p>A lot of the comments in this thread centered on combat, which bards are not the best at - they can help, but they are not combatants by design. If not using their song to buff the party, they are best in combat at doing those "extra" tasks like protecting the offensive spellcaster, dragging injured out of harm's way, and watching the fighter's back. These aren't popular duties, but they make the difference between dead PCs and live PCs in a group.</p><p></p><p>The bard's flexibility makes them excellent for those one-on-one adventures where its only the DM and one player. Depending on the spells chosen, you've got a healer, combat spellcaster, pseudo-rogue, and almost fighter rolled up into one innocuous package. (How is that old saying? "Oh, its only a bard, can't possibly be a threat." Bard players can use that to a devastating advantage!)</p><p></p><p>Bards are meant to be for roleplaying encounters, so use them for those! Instead of a combat encounter with an intelligent foe that the bard can communicate with, let the bard try and talk them out of fighting. The CR for the encounter will be close to the same and it'll give a chance for some roleplaying. The only catch is that the bard will have to be in character and try to <em>talk </em> to the NPCs, no "I'll just roll for Diplomacy or Intimidate and walk on by". Just because it is non-combat doesn't mean it isn't supposed to be challenging.</p><p></p><p>All in all, I've loved playing bards and think that they're the best class in the game.</p><p></p><p>As long as they're not gnomes.</p><p></p><p>( My hate of gnomes, know no limit. )</p></blockquote><p></p>
[QUOTE="jeff37923, post: 3452061, member: 26008"] The bard is a jack of all trades, but a master of none. As long as players remember that, then its all good. A lot of the comments in this thread centered on combat, which bards are not the best at - they can help, but they are not combatants by design. If not using their song to buff the party, they are best in combat at doing those "extra" tasks like protecting the offensive spellcaster, dragging injured out of harm's way, and watching the fighter's back. These aren't popular duties, but they make the difference between dead PCs and live PCs in a group. The bard's flexibility makes them excellent for those one-on-one adventures where its only the DM and one player. Depending on the spells chosen, you've got a healer, combat spellcaster, pseudo-rogue, and almost fighter rolled up into one innocuous package. (How is that old saying? "Oh, its only a bard, can't possibly be a threat." Bard players can use that to a devastating advantage!) Bards are meant to be for roleplaying encounters, so use them for those! Instead of a combat encounter with an intelligent foe that the bard can communicate with, let the bard try and talk them out of fighting. The CR for the encounter will be close to the same and it'll give a chance for some roleplaying. The only catch is that the bard will have to be in character and try to [I]talk [/I] to the NPCs, no "I'll just roll for Diplomacy or Intimidate and walk on by". Just because it is non-combat doesn't mean it isn't supposed to be challenging. All in all, I've loved playing bards and think that they're the best class in the game. As long as they're not gnomes. ( My hate of gnomes, know no limit. ) [/QUOTE]
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