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<blockquote data-quote="takasi" data-source="post: 4859938" data-attributes="member: 20194"><p>Question 1: What types of games are you playing right now? </p><p></p><p>Site-based freeform: Simulationist, site based adventures. PCs are free to explore in a generally static sandbox. Sessions can often take place in large, open areas (wilderness). </p><p></p><p>Event-based metaplots: Narrativist, story driven games. NPCs proactively intrude on the lives of PCs, often resulting in frequent setting changes depending on player action. Sessions can often take place in areas with NPCs (cities).</p><p></p><p>Modular setups: Gamist, tourney style beer & pretzels challenges. RPGA or 'out of the book'. Sessions can often take place in small enclosed areas (dungeons).</p><p></p><p>Games usually offer a combo of all of these, often with one or two more dominant than the rest.</p><p></p><p>I'm playing in two games right now. The first is primarily simulationist. We are all elves exploring the world of Everquest. The second is primarily gamist. We are red shirt fodder trying to defeat the Temple of Elemental Evil.</p><p></p><p>Question 2: If you are playing (or have played) in a site-based, freeform game, what are some issues you've encountered and/or tips for other players/DMs?</p><p></p><p>As a player, one issue I'm seeing is that encounters seem very random. We're third level, so that should mean we can go back to areas that were challenging at first level and do really well. This is a 3.5 game and my character is an enchanter with spells like sleep and daze. These are very effective spells against lower hit die creatures but not so much vs higher. However, we frequently stumble upon groups of enemies that are beyond our ability because their appearance 'makes sense' in the context of the world. I think it's just an issue of getting to know the world better and avoiding places that are too dangerous.</p></blockquote><p></p>
[QUOTE="takasi, post: 4859938, member: 20194"] Question 1: What types of games are you playing right now? Site-based freeform: Simulationist, site based adventures. PCs are free to explore in a generally static sandbox. Sessions can often take place in large, open areas (wilderness). Event-based metaplots: Narrativist, story driven games. NPCs proactively intrude on the lives of PCs, often resulting in frequent setting changes depending on player action. Sessions can often take place in areas with NPCs (cities). Modular setups: Gamist, tourney style beer & pretzels challenges. RPGA or 'out of the book'. Sessions can often take place in small enclosed areas (dungeons). Games usually offer a combo of all of these, often with one or two more dominant than the rest. I'm playing in two games right now. The first is primarily simulationist. We are all elves exploring the world of Everquest. The second is primarily gamist. We are red shirt fodder trying to defeat the Temple of Elemental Evil. Question 2: If you are playing (or have played) in a site-based, freeform game, what are some issues you've encountered and/or tips for other players/DMs? As a player, one issue I'm seeing is that encounters seem very random. We're third level, so that should mean we can go back to areas that were challenging at first level and do really well. This is a 3.5 game and my character is an enchanter with spells like sleep and daze. These are very effective spells against lower hit die creatures but not so much vs higher. However, we frequently stumble upon groups of enemies that are beyond our ability because their appearance 'makes sense' in the context of the world. I think it's just an issue of getting to know the world better and avoiding places that are too dangerous. [/QUOTE]
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