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<blockquote data-quote="Doug McCrae" data-source="post: 4860938" data-attributes="member: 21169"><p>The save the world plot is lazy writing imo, because it doesn't have to be motivationally tailored to individual characters. 99.9% of people want to save the world, the DM can write his plot without knowing anything about the PCs.</p><p></p><p>I guess I got sick of it back when I was playing in the campaigns of a guy called Al. He would allow pretty much total freedom regarding what sort of character the players create but as a result there was nothing tying us together us a group. Every campaign he'd be forced to rely on a 'lowest common denominator' save-the-world plot to get us to adventure together. It never made much sense either, there would always be plenty of NPCs much more powerful than us (as there are in most campaign worlds). Why weren't they saving the damn place?</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4860938, member: 21169"] The save the world plot is lazy writing imo, because it doesn't have to be motivationally tailored to individual characters. 99.9% of people want to save the world, the DM can write his plot without knowing anything about the PCs. I guess I got sick of it back when I was playing in the campaigns of a guy called Al. He would allow pretty much total freedom regarding what sort of character the players create but as a result there was nothing tying us together us a group. Every campaign he'd be forced to rely on a 'lowest common denominator' save-the-world plot to get us to adventure together. It never made much sense either, there would always be plenty of NPCs much more powerful than us (as there are in most campaign worlds). Why weren't they saving the damn place? [/QUOTE]
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