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<blockquote data-quote="MichaelK" data-source="post: 4860944" data-attributes="member: 60635"><p>I generally run games that are sandbox, but have events occurring. </p><p></p><p>For example the kingdom is undergoing civil war.</p><p></p><p>The players could choose to side with the younger brother favoured by the church and nobility, or the older brother with rumours of illigitimacy preventing strong alliances who has offered land to any who fight for him. </p><p></p><p>Or they could decide that they're more interested in fighting that blue dragon that rumour suggests is raising hell in the next country over. Or they want to become businessmen and open a florist store. </p><p></p><p>Whatever they want to do, that's fine, but the world keeps on ticking. That civil war will eventually resolve itself one way or another, if the players get involved they can help decide which way things turn out. </p><p></p><p>This may even include events that threaten the entire world. The players don't necessarily have to get involved even in these. The world has a lot of heroes and power players who try to solve these things, so you could just sit back and hope they save the day... but do you really want to take that risk? (and miss out on the glory and rewards that such a quest would offer). What if they fail? Or for that matter what if they succeed and hold it over your your heads?</p><p></p><p>They can be as proactive or reactive as they want to be. I'll just throw out plot-hooks and see what they're interested in.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4860944, member: 60635"] I generally run games that are sandbox, but have events occurring. For example the kingdom is undergoing civil war. The players could choose to side with the younger brother favoured by the church and nobility, or the older brother with rumours of illigitimacy preventing strong alliances who has offered land to any who fight for him. Or they could decide that they're more interested in fighting that blue dragon that rumour suggests is raising hell in the next country over. Or they want to become businessmen and open a florist store. Whatever they want to do, that's fine, but the world keeps on ticking. That civil war will eventually resolve itself one way or another, if the players get involved they can help decide which way things turn out. This may even include events that threaten the entire world. The players don't necessarily have to get involved even in these. The world has a lot of heroes and power players who try to solve these things, so you could just sit back and hope they save the day... but do you really want to take that risk? (and miss out on the glory and rewards that such a quest would offer). What if they fail? Or for that matter what if they succeed and hold it over your your heads? They can be as proactive or reactive as they want to be. I'll just throw out plot-hooks and see what they're interested in. [/QUOTE]
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