Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dookie in the Sandbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4864901" data-attributes="member: 7635"><p>Huh. I think I get your point.</p><p></p><p>You're arguing that event-based DMing is about halting the progression of good to bad. (The peaceful kingdom is threatened; stop the menace or all will be ruined) whereas status-quo is about improving the bad into good (the desolate ruined kingdom must be cleared of menaces so it can be prosperous again.) </p><p></p><p>I don't really see a difference, IMHO. The ruined kingdom got ruined by SOMETHING. Its all a matter of when. The peaceable kingdom today that isn't saved by the PCS becomes the ruined kingdom tomorrow the PCs clean out. A good game has give and take. Sometimes Acerack sits around in his tomb waiting for foolish heroes to try to plunder it, but other days he leaves to go do evil things to the local countryside (and thus insure more foolish heroes try to enter his tomb). </p><p></p><p>I can agree though too much metaplot-driven gaming leads to a world where the PCs have no control; if the PCs must decide between stopping the Githyanki incursion or defeating Orcus's plan to unseat the Raven Queen; the world is boned either way since they can't do both at the same time. However, I find again a bit of give and take works; if the the PCs hear a magic sword might be helpful in stopping Orcus's plan, the plot dutifully waits for them while they get the sword. If they decide to forget Orcus and go become pirates; they might have a new god of Death in the near future. </p><p></p><p>Then again, as I stated before; MY PLAYERS LIKE BEING HEROES (even if some are anti-heroes) so setting up a "save the world" motif isn't a bother, its a goal.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4864901, member: 7635"] Huh. I think I get your point. You're arguing that event-based DMing is about halting the progression of good to bad. (The peaceful kingdom is threatened; stop the menace or all will be ruined) whereas status-quo is about improving the bad into good (the desolate ruined kingdom must be cleared of menaces so it can be prosperous again.) I don't really see a difference, IMHO. The ruined kingdom got ruined by SOMETHING. Its all a matter of when. The peaceable kingdom today that isn't saved by the PCS becomes the ruined kingdom tomorrow the PCs clean out. A good game has give and take. Sometimes Acerack sits around in his tomb waiting for foolish heroes to try to plunder it, but other days he leaves to go do evil things to the local countryside (and thus insure more foolish heroes try to enter his tomb). I can agree though too much metaplot-driven gaming leads to a world where the PCs have no control; if the PCs must decide between stopping the Githyanki incursion or defeating Orcus's plan to unseat the Raven Queen; the world is boned either way since they can't do both at the same time. However, I find again a bit of give and take works; if the the PCs hear a magic sword might be helpful in stopping Orcus's plan, the plot dutifully waits for them while they get the sword. If they decide to forget Orcus and go become pirates; they might have a new god of Death in the near future. Then again, as I stated before; MY PLAYERS LIKE BEING HEROES (even if some are anti-heroes) so setting up a "save the world" motif isn't a bother, its a goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dookie in the Sandbox?
Top