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<blockquote data-quote="coyote6" data-source="post: 4864987" data-attributes="member: 1225"><p>Sorry; you could go *looking* for another potion maker who can make it. You might never find one, but you didn't have to save the other guy.</p><p></p><p>And you can still steal the one guy's recipe before he dies. </p><p></p><p></p><p></p><p>Oh, it's an intelligent dog, eh? <em>Mind fog</em> + <em>probe thoughts</em> -- ho ho ho, now you have <s>a machinegun</s> the secret to evil king-killing, too. And hey, get the potion brewer at the same time, with the same spells, and you scored the Daily Double -- evil king and dog-prettifying secrets. Now that's efficiency -- leaves you plenty of time to go back to the tavern and talk about that time that one guy did that one thing over on the west coast of the campaign setting.</p><p></p><p>Slightly more seriously, while one could make that sort of thing railroady, i.e., via the time-honored DragonLance-approved technique (you run into an army with a bunch of dragons if you go anywhere but down the road to Plotville), it isn't automatically. And what you've been describing just doesn't, by itself, rise to the level of railroad or evidence of one.</p><p></p><p>(Unless the players calling a plot hook based on motivational flags they raised in the first place a railroad is actually evidence of said players having ridden the railroad to Crazytown, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="coyote6, post: 4864987, member: 1225"] Sorry; you could go *looking* for another potion maker who can make it. You might never find one, but you didn't have to save the other guy. And you can still steal the one guy's recipe before he dies. Oh, it's an intelligent dog, eh? [I]Mind fog[/I] + [I]probe thoughts[/I] -- ho ho ho, now you have [s]a machinegun[/s] the secret to evil king-killing, too. And hey, get the potion brewer at the same time, with the same spells, and you scored the Daily Double -- evil king and dog-prettifying secrets. Now that's efficiency -- leaves you plenty of time to go back to the tavern and talk about that time that one guy did that one thing over on the west coast of the campaign setting. Slightly more seriously, while one could make that sort of thing railroady, i.e., via the time-honored DragonLance-approved technique (you run into an army with a bunch of dragons if you go anywhere but down the road to Plotville), it isn't automatically. And what you've been describing just doesn't, by itself, rise to the level of railroad or evidence of one. (Unless the players calling a plot hook based on motivational flags they raised in the first place a railroad is actually evidence of said players having ridden the railroad to Crazytown, of course. ;) ). [/QUOTE]
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