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<blockquote data-quote="Desdichado" data-source="post: 4865892" data-attributes="member: 2205"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I think I just died a little bit right there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well, that's an unwarranted assumption.</p><p></p><p>As is that. Nobody in this thread has really been talking about published, pre-written adventures.</p><p></p><p>Again; who's the one making strawmen arguments here? You have done a lot of arguing against cases that nobody is making.</p><p></p><p>Yeah, but the problem is, you're equating any DM action at all with railroading. Like I said earlier, you keep trying to reduce this to a binary pair. Even as you claim that you're not doing so. Having villains that have their own agendas, and who <em>actually act on them</em> does not make the PC's suddenly in a position to coast. Quite the opposite, in fact, they need to react in some way, which means they need to be decisive and on their toes much more than in a setting where nothing happens unless they make it happen. Talk about coasting! But it's only a railroad if the GM says, in effect, that there's only one acceptable way for them to react.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4865892, member: 2205"] :( I think I just died a little bit right there. ;) Well, that's an unwarranted assumption. As is that. Nobody in this thread has really been talking about published, pre-written adventures. Again; who's the one making strawmen arguments here? You have done a lot of arguing against cases that nobody is making. Yeah, but the problem is, you're equating any DM action at all with railroading. Like I said earlier, you keep trying to reduce this to a binary pair. Even as you claim that you're not doing so. Having villains that have their own agendas, and who [I]actually act on them[/I] does not make the PC's suddenly in a position to coast. Quite the opposite, in fact, they need to react in some way, which means they need to be decisive and on their toes much more than in a setting where nothing happens unless they make it happen. Talk about coasting! But it's only a railroad if the GM says, in effect, that there's only one acceptable way for them to react. [/QUOTE]
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