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<blockquote data-quote="Krensky" data-source="post: 4865978" data-attributes="member: 30936"><p>You are still putting pressure on your players in your vision of a sandbox game. Think of something to do or we'll all be bored.</p><p></p><p></p><p></p><p>Depends on the villains. Maintaining their position as Dark Overlord takes actions as well. One of those actions would be to neutralize the group of plucky adventurers who are making a name for themselves righting wrongs or whatever. This can take many forms, killing them, killing their loved ones (tends to backfire), bribery, corruption etc.</p><p></p><p></p><p></p><p>Feature, not a bug. Also irrelevant since were not talking about module vs home brew. That said, in the case of home brew, your sandbox GM doesn't have to worry about things once the PCs leave the scene. Everything freezes. When they come back to the town the next year the goblins are still camped on their door step laying siege. The villagers will still be in the inn in the city to drop the quest needing warriors to protect their village and harvest from bandits, etc.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Those issues have nothing to do with the play styles. Heck, I've seen far more advesarial play in old-school sand box games. It's sort of what they're known for (right or wrongly).</p></blockquote><p></p>
[QUOTE="Krensky, post: 4865978, member: 30936"] You are still putting pressure on your players in your vision of a sandbox game. Think of something to do or we'll all be bored. Depends on the villains. Maintaining their position as Dark Overlord takes actions as well. One of those actions would be to neutralize the group of plucky adventurers who are making a name for themselves righting wrongs or whatever. This can take many forms, killing them, killing their loved ones (tends to backfire), bribery, corruption etc. Feature, not a bug. Also irrelevant since were not talking about module vs home brew. That said, in the case of home brew, your sandbox GM doesn't have to worry about things once the PCs leave the scene. Everything freezes. When they come back to the town the next year the goblins are still camped on their door step laying siege. The villagers will still be in the inn in the city to drop the quest needing warriors to protect their village and harvest from bandits, etc. :confused: Those issues have nothing to do with the play styles. Heck, I've seen far more advesarial play in old-school sand box games. It's sort of what they're known for (right or wrongly). [/QUOTE]
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