Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dookie in the Sandbox?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takasi" data-source="post: 4867255" data-attributes="member: 20194"><p>Even I have trouble picturing a completely static world where nothing happens. All worlds have some level of dynamic activity. There is a level of pacing though, and this can be measured from world to world.</p><p></p><p>One thing to examine is out of the ordinary, non 'status quo' events. For example, the crime rate in our world stays relatively the same in any given area from year to year. But sometimes there are crimes that are out of the ordinary, that are so bizarre they capture attention. Examples include a person in a position of power being assassinated or a maniac going on a killing spree or a terrorist bomb being detonated. </p><p></p><p>In your fantasy world, how often do events like these happen in a given community, like a small town? Once every decade? Every year? Every month? Every day? Every hour?</p><p></p><p>In a more status quo sandbox game, these out of the ordinary events happen much less frequently. Sure there are routine dangers, but nothing so unusual that they would change society.</p><p></p><p>Another analogy is weather. Status quo does not mean it has to be always sunny (or cloudy) in the world. There are storms and seasons, day and night. Sometimes there are really big storms that wipe out communities, but how often does that happen? Maybe once a generation? Or have you placed your campaign in the magical medieval version of a hurricane prone gulf town, where these things happen every year?</p><p></p><p></p><p></p><p>The DM determines the goals and sets the timeline. </p><p></p><p>More Dynamic: There are doomsday cults hiding in every tavern cellar who try to enact a different wacky scheme to shake up the world every day. </p><p></p><p>More Status Quo: There are fewer cults, they gather farther away from society and for they are 'sleepers', willing to wait for years after the campaign starts before striking.</p></blockquote><p></p>
[QUOTE="takasi, post: 4867255, member: 20194"] Even I have trouble picturing a completely static world where nothing happens. All worlds have some level of dynamic activity. There is a level of pacing though, and this can be measured from world to world. One thing to examine is out of the ordinary, non 'status quo' events. For example, the crime rate in our world stays relatively the same in any given area from year to year. But sometimes there are crimes that are out of the ordinary, that are so bizarre they capture attention. Examples include a person in a position of power being assassinated or a maniac going on a killing spree or a terrorist bomb being detonated. In your fantasy world, how often do events like these happen in a given community, like a small town? Once every decade? Every year? Every month? Every day? Every hour? In a more status quo sandbox game, these out of the ordinary events happen much less frequently. Sure there are routine dangers, but nothing so unusual that they would change society. Another analogy is weather. Status quo does not mean it has to be always sunny (or cloudy) in the world. There are storms and seasons, day and night. Sometimes there are really big storms that wipe out communities, but how often does that happen? Maybe once a generation? Or have you placed your campaign in the magical medieval version of a hurricane prone gulf town, where these things happen every year? The DM determines the goals and sets the timeline. More Dynamic: There are doomsday cults hiding in every tavern cellar who try to enact a different wacky scheme to shake up the world every day. More Status Quo: There are fewer cults, they gather farther away from society and for they are 'sleepers', willing to wait for years after the campaign starts before striking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dookie in the Sandbox?
Top