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<blockquote data-quote="Dark Jezter" data-source="post: 1654844" data-attributes="member: 1015"><p>Here are a few select quotes from the PC Gamer review...</p><p></p><p style="margin-left: 20px"><em>"The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>"Early in the game, you're tasked with sprinting outside the Mars facility (with rapidly depleting air canisters) in search of the next airlock. It was here that I really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>"While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out off the lights, close the curtains, crank up the voulume, and let yourself be scared s***less."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>"Even when the scares aren't heart-stopping, theres a constant, simmering anxiety at each and every step. You're basically subjecting yourself to a 20-hour cardiac episode. At times, death brought sweet, momentery respite from the fear-drenched mayhem."</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>"Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of the art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new heights and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it."</em></p><p></p><p>It sounds like the game is supposed to be very cool. I just wish that I had a better system; my computer barely meets the requirements for the game (and my computer ain't exactly a dinosaur either).</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1654844, member: 1015"] Here are a few select quotes from the PC Gamer review... [indent][i]"The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls." "Early in the game, you're tasked with sprinting outside the Mars facility (with rapidly depleting air canisters) in search of the next airlock. It was here that I really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible." "While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out off the lights, close the curtains, crank up the voulume, and let yourself be scared s***less." "Even when the scares aren't heart-stopping, theres a constant, simmering anxiety at each and every step. You're basically subjecting yourself to a 20-hour cardiac episode. At times, death brought sweet, momentery respite from the fear-drenched mayhem." "Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of the art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new heights and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it."[/i][/indent] It sounds like the game is supposed to be very cool. I just wish that I had a better system; my computer barely meets the requirements for the game (and my computer ain't exactly a dinosaur either). [/QUOTE]
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