Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Doom of Listenshire, tell me about it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SgtHulka" data-source="post: 3132581" data-attributes="member: 34322"><p>I haven't had a chance to run this module yet, but I own it and have read it. These are the things I like about it off the top of my head:</p><p></p><p>1) Vibe. Good old-fashioned medieval foes like ogres and fey. A family curse. Dark Knights (I mean the living, breathing kind) combing the countryside for something. This adventure could easily be set in a "hard" dark ages setting like Harn. Oppressive and violent. The Tharbrian Coast would be perfect -- it almost feels like it was custom-made for it. </p><p></p><p>2) Pure D&D. Despite a dark ages vibe and some interesting new monsters, this module is D&D through and through. Ari knows his stuff -- there are no gaping holes (at least at first read) where D&D spells or races will break it. The ubiquitous <em>Speak With Dead</em> is, in fact, fairly important for the module's completion. And although it's a human land with mostly human residents, it's not as if elves, dwarves, gnomes, hobbits and even half-orcs can't adventure here.</p><p></p><p>3) Structure. A number of mini-adventures strung together with a common plot and goal. But unlike a typical "adventure path" structure, the mini-adventures are non-linear. There isn't one that's supposed to be played "first" and one that's supposed to be played "last". The characters get to each one when they decide to get to them, and only when they've completed a critical mass can they solve the mystery and lift the curse.</p><p></p><p>4) Lots to do. As I read it, lots of combat in this module. But there's plenty of role-playing too. Though it's a mystery, there seem to be few frustrating "dead ends". There's always someplace to explore with bared blades if talking to NPC's seems to be getting you nowhere.</p><p></p><p>Now, like I said, I haven't actually played it yet, so take all of the above with a grain of salt. Those are all just impressions from reading it.</p></blockquote><p></p>
[QUOTE="SgtHulka, post: 3132581, member: 34322"] I haven't had a chance to run this module yet, but I own it and have read it. These are the things I like about it off the top of my head: 1) Vibe. Good old-fashioned medieval foes like ogres and fey. A family curse. Dark Knights (I mean the living, breathing kind) combing the countryside for something. This adventure could easily be set in a "hard" dark ages setting like Harn. Oppressive and violent. The Tharbrian Coast would be perfect -- it almost feels like it was custom-made for it. 2) Pure D&D. Despite a dark ages vibe and some interesting new monsters, this module is D&D through and through. Ari knows his stuff -- there are no gaping holes (at least at first read) where D&D spells or races will break it. The ubiquitous [I]Speak With Dead[/I] is, in fact, fairly important for the module's completion. And although it's a human land with mostly human residents, it's not as if elves, dwarves, gnomes, hobbits and even half-orcs can't adventure here. 3) Structure. A number of mini-adventures strung together with a common plot and goal. But unlike a typical "adventure path" structure, the mini-adventures are non-linear. There isn't one that's supposed to be played "first" and one that's supposed to be played "last". The characters get to each one when they decide to get to them, and only when they've completed a critical mass can they solve the mystery and lift the curse. 4) Lots to do. As I read it, lots of combat in this module. But there's plenty of role-playing too. Though it's a mystery, there seem to be few frustrating "dead ends". There's always someplace to explore with bared blades if talking to NPC's seems to be getting you nowhere. Now, like I said, I haven't actually played it yet, so take all of the above with a grain of salt. Those are all just impressions from reading it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Doom of Listenshire, tell me about it!
Top