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<blockquote data-quote="Olaf the Stout" data-source="post: 3140495" data-attributes="member: 13703"><p>catsclaw227, have you run "The Crystal Skull" before? If so, what did you think of it? I was thinking of running it once my group finishes off the last of the Freeport trilogy. So far I have read the first couple of chapters and it seems like, at least at the start of the adventure, it leaves a lot in the GM's hands to connect the dots so to speak.</p><p></p><p>For instance, it seems a little vague to me as to how the PC's manage to find the Nightshade Thieve's Guild that is supposedly well hidden in the sewers. The easiest way seems for the sole remaining member of the Adderfang Thieve's, "The Black Rat" to show them the way, but even then the GM has to figure out a way for the PC's to find him!</p><p></p><p>Olaf the Stout</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3140495, member: 13703"] catsclaw227, have you run "The Crystal Skull" before? If so, what did you think of it? I was thinking of running it once my group finishes off the last of the Freeport trilogy. So far I have read the first couple of chapters and it seems like, at least at the start of the adventure, it leaves a lot in the GM's hands to connect the dots so to speak. For instance, it seems a little vague to me as to how the PC's manage to find the Nightshade Thieve's Guild that is supposedly well hidden in the sewers. The easiest way seems for the sole remaining member of the Adderfang Thieve's, "The Black Rat" to show them the way, but even then the GM has to figure out a way for the PC's to find him! Olaf the Stout Olaf the Stout [/QUOTE]
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