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<blockquote data-quote="Olaf the Stout" data-source="post: 3142461" data-attributes="member: 13703"><p>That's what I figured I'd do if the PC's were having trouble finding the entrance to the Nightshades Guild. However reading the module it almost seems to assume that the PC's just happen across the building that "The Black Rat" is in during the course of their investigations or it is up to the GM to make up some information that someone gives them in order to find him. If it is the latter then that seems like a little poor for a prewritten module, especially if they don't tell you that.</p><p></p><p>The other way the PC's could possible find the Nightshade Guild is by searching around in the sewers. However the sewers aren't exactly small and the entrance is a secret door. The PC's would have to be incredibly lucky or spend a long time in the sewers searching for the secret door to find it.</p><p></p><p>I guess I could have someone else give them the details of where to find it in exchange for some $$$ but I'm just a little disappointed that the module is kind of silent on how the PC's actually come across a part of the adventure that is basically vital for them to succeed. Sure I could come up with the ideas myself but then you do wonder why you bought a written adventure in the first place then.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3142461, member: 13703"] That's what I figured I'd do if the PC's were having trouble finding the entrance to the Nightshades Guild. However reading the module it almost seems to assume that the PC's just happen across the building that "The Black Rat" is in during the course of their investigations or it is up to the GM to make up some information that someone gives them in order to find him. If it is the latter then that seems like a little poor for a prewritten module, especially if they don't tell you that. The other way the PC's could possible find the Nightshade Guild is by searching around in the sewers. However the sewers aren't exactly small and the entrance is a secret door. The PC's would have to be incredibly lucky or spend a long time in the sewers searching for the secret door to find it. I guess I could have someone else give them the details of where to find it in exchange for some $$$ but I'm just a little disappointed that the module is kind of silent on how the PC's actually come across a part of the adventure that is basically vital for them to succeed. Sure I could come up with the ideas myself but then you do wonder why you bought a written adventure in the first place then. Olaf the Stout [/QUOTE]
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