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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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<blockquote data-quote="Yaarel" data-source="post: 8728988" data-attributes="member: 58172"><p>I appreciate it.</p><p></p><p>What I want from the D&D 2024 edition, is for the Cleric class to become genuinely more accommodating to reallife cultural diversity. There are many different kinds of religion. There are significant ones that are nontheistic.</p><p></p><p>D&D 5e needs to be gentler and more accommodating about the topic of religion.</p><p></p><p>Most importantly, the player must have the freedom to decide the religiosity of ones own character.</p><p></p><p>When it comes to a character, the player and the DM need to both agree, about what concepts make sense for the character concept, and what concepts makes sense for the themes of a setting. The tension needs to lean toward each player to feel comfortable.</p><p></p><p>And, the DM needs a safespace and real gaming rules that SUPPORT the DM to decide the various religions that are in a particular setting.</p><p></p><p>It is disingenuous to say "the DM can decide", if it means a sisyphean amount of extra work, because almost every other paragraph keeps on pushing no choice except more gods.</p><p></p><p>It is a fantasy game, but it feels like religious coercion.</p><p></p><p>Just like some settings can feel too much like reallife racism, some settings can feel too much like reallife religious coercion.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8728988, member: 58172"] I appreciate it. What I want from the D&D 2024 edition, is for the Cleric class to become genuinely more accommodating to reallife cultural diversity. There are many different kinds of religion. There are significant ones that are nontheistic. D&D 5e needs to be gentler and more accommodating about the topic of religion. Most importantly, the player must have the freedom to decide the religiosity of ones own character. When it comes to a character, the player and the DM need to both agree, about what concepts make sense for the character concept, and what concepts makes sense for the themes of a setting. The tension needs to lean toward each player to feel comfortable. And, the DM needs a safespace and real gaming rules that SUPPORT the DM to decide the various religions that are in a particular setting. It is disingenuous to say "the DM can decide", if it means a sisyphean amount of extra work, because almost every other paragraph keeps on pushing no choice except more gods. It is a fantasy game, but it feels like religious coercion. Just like some settings can feel too much like reallife racism, some settings can feel too much like reallife religious coercion. [/QUOTE]
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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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