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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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<blockquote data-quote="Faolyn" data-source="post: 8731023" data-attributes="member: 6915329"><p>Right. Also, going by the 2e Planescape and Spelljammer stuff, the gods of individual spheres (like RealmsSpace) are relatively weak, to the point that if you were a priest in 2e, you couldn't rely on getting spells (at least not higher-level spells) when outside your home sphere. Only the multisphere powers (the nonhuman gods and the gods of real-world pantheons) were really powerful.</p><p></p><p>The gods that destroyed Doomspace would have no power in the Realms and vice versa, because they have no worshipers there. And the gods of the Realms are antagonistic enough to each other that even if some of them wanted to destroy the entire sphere <em>and </em>had the power to do so, there would be plenty of other gods who would oppose them. And some of those opposing gods would be multisphere powers and would be very likely be more powerful than the other gods.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8731023, member: 6915329"] Right. Also, going by the 2e Planescape and Spelljammer stuff, the gods of individual spheres (like RealmsSpace) are relatively weak, to the point that if you were a priest in 2e, you couldn't rely on getting spells (at least not higher-level spells) when outside your home sphere. Only the multisphere powers (the nonhuman gods and the gods of real-world pantheons) were really powerful. The gods that destroyed Doomspace would have no power in the Realms and vice versa, because they have no worshipers there. And the gods of the Realms are antagonistic enough to each other that even if some of them wanted to destroy the entire sphere [I]and [/I]had the power to do so, there would be plenty of other gods who would oppose them. And some of those opposing gods would be multisphere powers and would be very likely be more powerful than the other gods. [/QUOTE]
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"Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild
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