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<blockquote data-quote="Gadget" data-source="post: 6268347" data-attributes="member: 23716"><p>Very astute comments here. The mechanic as presented may not be great, but I have no believability problems with the mechanic. People tend to forgot that D&D combat is very abstract, despite the use of such terms as 'healing', 'hit', 'miss', and 'damage'. People tend to unconsciously map each roll of an 'attack' against an opponent's AC to a particular swing of the sword/axe/whatever. I don't think this has ever been the intention, though AD&D was more clear about this with its one minute combat rounds. All a 'hit' or 'miss' means is that a particular combat exchange was more or less successful for the attacker. So a miss does not necessarily map to a whiff, swing-and-a-miss-umpire-calls-a-strike. I think I would have a believability problem if it was possible for a 'miss' (less successful) to be more beneficial to the attacker than a 'hit' (more successful), but since every 'hit' will have at least strength +1 damage, that is not possible.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6268347, member: 23716"] Very astute comments here. The mechanic as presented may not be great, but I have no believability problems with the mechanic. People tend to forgot that D&D combat is very abstract, despite the use of such terms as 'healing', 'hit', 'miss', and 'damage'. People tend to unconsciously map each roll of an 'attack' against an opponent's AC to a particular swing of the sword/axe/whatever. I don't think this has ever been the intention, though AD&D was more clear about this with its one minute combat rounds. All a 'hit' or 'miss' means is that a particular combat exchange was more or less successful for the attacker. So a miss does not necessarily map to a whiff, swing-and-a-miss-umpire-calls-a-strike. I think I would have a believability problem if it was possible for a 'miss' (less successful) to be more beneficial to the attacker than a 'hit' (more successful), but since every 'hit' will have at least strength +1 damage, that is not possible. [/QUOTE]
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