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*TTRPGs General
Doomed Slayers - A campaign framework justifying roving bands of adventurers
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<blockquote data-quote="Jan van Leyden" data-source="post: 5541038" data-attributes="member: 20307"><p>Do you envision "Slayer" as a badge anyone can fix to his breast or are the Slayers a somewhat organised group?</p><p></p><p>If they are independent adventuring parties subscribing to the code you have outlined, the will probably duped a lot. Some schemer will feed such a group false information to have the Slayers fight his enemies. "Yea, those guys are humans, but there's a band of mind flayers in the background who run the show! <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />" And soon your rival's supporters bite the dust. "Gee, those elusive mind flayers have escaped again? Too bad."</p><p></p><p>It probably works better if you introduce Slayers as an organisation which coordinates such activities and screens the tasks handed over to members.</p><p></p><p>I've formulated a similar framework for a home campaign which sadly never took place. This framework had a wealthy group of retired adventurers who had noticed the resurgence of evil in their world. Everywhere there were dungeons full of evil creatures. There had to be some agency in the background responsible for this. The best they could do was to send adventuring groups to those dungeons to exterminate the evil. This framework was planned as connecting Goodman Game's DCC adventures; PCs would just be send via teleport to the next dungeon, after being outfitted with Lord Perringtals resources.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5541038, member: 20307"] Do you envision "Slayer" as a badge anyone can fix to his breast or are the Slayers a somewhat organised group? If they are independent adventuring parties subscribing to the code you have outlined, the will probably duped a lot. Some schemer will feed such a group false information to have the Slayers fight his enemies. "Yea, those guys are humans, but there's a band of mind flayers in the background who run the show! :angel:" And soon your rival's supporters bite the dust. "Gee, those elusive mind flayers have escaped again? Too bad." It probably works better if you introduce Slayers as an organisation which coordinates such activities and screens the tasks handed over to members. I've formulated a similar framework for a home campaign which sadly never took place. This framework had a wealthy group of retired adventurers who had noticed the resurgence of evil in their world. Everywhere there were dungeons full of evil creatures. There had to be some agency in the background responsible for this. The best they could do was to send adventuring groups to those dungeons to exterminate the evil. This framework was planned as connecting Goodman Game's DCC adventures; PCs would just be send via teleport to the next dungeon, after being outfitted with Lord Perringtals resources. [/QUOTE]
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Doomed Slayers - A campaign framework justifying roving bands of adventurers
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