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Doomed Slayers - A campaign framework justifying roving bands of adventurers
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<blockquote data-quote="Jürgen Hubert" data-source="post: 5956292" data-attributes="member: 7177"><p>Yup. I didn't want to make the rules for Slayers to be covering every possibility because no rule system or code of conduct can do that in the real world - and keeping things loosely provides more possibilities for opportunities, as each Slayer may have a different interpretation of what being a Slayer means. Does a certain Slayer transgress against the Code, or does he live up to its letter? And who gets to judge him? The player characters will have to come up with their own answers solutions, and how they present themselves to their peers and the rest of society will matter just as much as the facts.</p><p></p><p>While Slayers <em>can</em> be run as straight-up monster killers and dungeon delvers, the opportunity for all sorts of social interaction is definitely there - and intentionally so. I believe this is actually facilitated by making Slayers a distinct social class.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 5956292, member: 7177"] Yup. I didn't want to make the rules for Slayers to be covering every possibility because no rule system or code of conduct can do that in the real world - and keeping things loosely provides more possibilities for opportunities, as each Slayer may have a different interpretation of what being a Slayer means. Does a certain Slayer transgress against the Code, or does he live up to its letter? And who gets to judge him? The player characters will have to come up with their own answers solutions, and how they present themselves to their peers and the rest of society will matter just as much as the facts. While Slayers [i]can[/i] be run as straight-up monster killers and dungeon delvers, the opportunity for all sorts of social interaction is definitely there - and intentionally so. I believe this is actually facilitated by making Slayers a distinct social class. [/QUOTE]
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Doomed Slayers - A campaign framework justifying roving bands of adventurers
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