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Doomed Slayers - A campaign framework justifying roving bands of adventurers
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<blockquote data-quote="Jürgen Hubert" data-source="post: 5961099" data-attributes="member: 7177"><p>I <em>think</em> I am beginning to see how such "social class" sourcebooks could work. I'd probably follow the general outline of Doomed Slayers - the first part of such a sourcebook would cover the life, behavior, and strictures of a particular social class in general as well as how they could get involved in adventures (both from the perspective of Slayers, as well as playing members of that social class themselves), while the second part would examine how all this applies to the regions described in the main setting book.</p><p></p><p>I wonder what social class I should start with. I am thinking merchants, since they are probably the easiest to do and have the most opportunity for travel.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 5961099, member: 7177"] I [i]think[/i] I am beginning to see how such "social class" sourcebooks could work. I'd probably follow the general outline of Doomed Slayers - the first part of such a sourcebook would cover the life, behavior, and strictures of a particular social class in general as well as how they could get involved in adventures (both from the perspective of Slayers, as well as playing members of that social class themselves), while the second part would examine how all this applies to the regions described in the main setting book. I wonder what social class I should start with. I am thinking merchants, since they are probably the easiest to do and have the most opportunity for travel. [/QUOTE]
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Doomed Slayers - A campaign framework justifying roving bands of adventurers
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