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Doomsday Weapons?
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<blockquote data-quote="jgsugden" data-source="post: 7905481" data-attributes="member: 2629"><p>#1.) In my world the idea of Entripy is represented by the Far Realm crashing into the Prime Existence. Demons were created from Devils when the Far Realm first made contact with the Hells. Aberrations first started appearing across the planes at the same time. The world will end, eventually, when the Far Realm entirely collapses into the rest of my cosmology.</p><p></p><p>#2.) Demon infestations. Tried and true, I've ended a number of campaign worlds (at least temporarily) when a bad guy managed to open a huge number of permanent portals to the Abyss all at once. Sometimes they are accompanied by portals to the Eemental Planes as well.</p><p></p><p>#3.) Drive the Gods off. A common these in many campaign world histories is a time when the Gods are cut off or abandon the Prime Material Plane residents. This results in an instantaneus reshuffling of the power structure, and usually a massive war or two to end all wars.</p><p></p><p>#4.) Science. In my world there are 5 types of magic - Arcane, Divine, Natural, Psionic and 'Elemental'. Elemental is not fireballs and such - it is instead science and supernatural forces. It follows very different rules than the other magic sources and can be used for anything science can cook up. For example, nukes, disease, or mass drivers.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7905481, member: 2629"] #1.) In my world the idea of Entripy is represented by the Far Realm crashing into the Prime Existence. Demons were created from Devils when the Far Realm first made contact with the Hells. Aberrations first started appearing across the planes at the same time. The world will end, eventually, when the Far Realm entirely collapses into the rest of my cosmology. #2.) Demon infestations. Tried and true, I've ended a number of campaign worlds (at least temporarily) when a bad guy managed to open a huge number of permanent portals to the Abyss all at once. Sometimes they are accompanied by portals to the Eemental Planes as well. #3.) Drive the Gods off. A common these in many campaign world histories is a time when the Gods are cut off or abandon the Prime Material Plane residents. This results in an instantaneus reshuffling of the power structure, and usually a massive war or two to end all wars. #4.) Science. In my world there are 5 types of magic - Arcane, Divine, Natural, Psionic and 'Elemental'. Elemental is not fireballs and such - it is instead science and supernatural forces. It follows very different rules than the other magic sources and can be used for anything science can cook up. For example, nukes, disease, or mass drivers. [/QUOTE]
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