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General Tabletop Discussion
*Pathfinder & Starfinder
Doors: Too hard to break, too easy to chop
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<blockquote data-quote="Pbartender" data-source="post: 414474" data-attributes="member: 7533"><p>The rules look fine to me as is. Here's the list of various door statistics from the SRD, along with guidelines for Door Bashing DCs...</p><p></p><p>~~~</p><p></p><p>Simple wooden: 1 in thick, Hardness 5, 10 hp, Stuck DC 13, Locked DC 15</p><p>Good wooden: 1 1/2 in. thick, Hardness 5, 15 hp, Stuck DC 16, Locked DC 18</p><p>Strong wooden: 2 in. thick, Hardness 5, 20 hp, Stuck DC 23, Locked DC 25</p><p>Stone: 4 in. thick, Hardness 8, 60 hp, Stuck DC 28 , Locked DC 28</p><p>Iron: 2 in. thick, Hardness 10, 60 hp, Stuck DC 28, Locked DC 28</p><p>Portcullis, wooden: 3 in thick, Hardness 5, 30 hp, Stuck DC 25*, Locked DC 25*</p><p>Portcullis, iron: 2 in. thick, Hardness 10, 60 hp, Stuck DC 25*, Locked DC 25*</p><p>Lock: Hardness 15, 30 hp</p><p>Hinge: Hardness 15, 30 hp</p><p></p><p>*DC to lift. Use appropriate door figure for breaking.</p><p></p><ul> <li data-xf-list-type="ul">DC 10 or lower: a door just about anyone can break open.</li> <li data-xf-list-type="ul">DC 11–15: a door that a strong person could break with one try and an average person might be able to break with one try.</li> <li data-xf-list-type="ul">DC 16–20: a door that almost anyone could break, given time.</li> <li data-xf-list-type="ul">DC 21–25: a door that only a strong or very strong person has a hope of breaking, probably not on the first try.</li> <li data-xf-list-type="ul">DC 26+: a door that only an exceptionally strong person has a hope of breaking.</li> </ul><p></p><p>~~~</p><p></p><p>Remember, a simple wooden door would be your average door. Good wooden doors would be used in rich homes and businesses, and castle interiors. Strong wooden doors would be used for castle/keep/fortress exteriors and gates. Stone doors would be most often encountered in crypts and tombs. Iron doors might be found in dungeons or castle walls.</p><p></p><p>Unless they are meant to protect something special, most doors should be "Simple wooden", or "Good wooden".</p></blockquote><p></p>
[QUOTE="Pbartender, post: 414474, member: 7533"] The rules look fine to me as is. Here's the list of various door statistics from the SRD, along with guidelines for Door Bashing DCs... ~~~ Simple wooden: 1 in thick, Hardness 5, 10 hp, Stuck DC 13, Locked DC 15 Good wooden: 1 1/2 in. thick, Hardness 5, 15 hp, Stuck DC 16, Locked DC 18 Strong wooden: 2 in. thick, Hardness 5, 20 hp, Stuck DC 23, Locked DC 25 Stone: 4 in. thick, Hardness 8, 60 hp, Stuck DC 28 , Locked DC 28 Iron: 2 in. thick, Hardness 10, 60 hp, Stuck DC 28, Locked DC 28 Portcullis, wooden: 3 in thick, Hardness 5, 30 hp, Stuck DC 25*, Locked DC 25* Portcullis, iron: 2 in. thick, Hardness 10, 60 hp, Stuck DC 25*, Locked DC 25* Lock: Hardness 15, 30 hp Hinge: Hardness 15, 30 hp *DC to lift. Use appropriate door figure for breaking. [list] [*]DC 10 or lower: a door just about anyone can break open. [*]DC 11–15: a door that a strong person could break with one try and an average person might be able to break with one try. [*]DC 16–20: a door that almost anyone could break, given time. [*]DC 21–25: a door that only a strong or very strong person has a hope of breaking, probably not on the first try. [*]DC 26+: a door that only an exceptionally strong person has a hope of breaking. [/list] ~~~ Remember, a simple wooden door would be your average door. Good wooden doors would be used in rich homes and businesses, and castle interiors. Strong wooden doors would be used for castle/keep/fortress exteriors and gates. Stone doors would be most often encountered in crypts and tombs. Iron doors might be found in dungeons or castle walls. Unless they are meant to protect something special, most doors should be "Simple wooden", or "Good wooden". [/QUOTE]
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Doors: Too hard to break, too easy to chop
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