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Doors: Too hard to break, too easy to chop
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<blockquote data-quote="Zaruthustran" data-source="post: 415115" data-attributes="member: 1457"><p>Someone commented that a kick is an unarmed attack against the door. That's a good idea. Combine it with the Str check, and you have your heroic "kick in the door" imagery.</p><p></p><p>PC: I kick in the door!</p><p>DM: Okay. Make a Str check to see if you kick it in with one shot.</p><p>PC: I rolled a 12. </p><p>DM: Okay, the door does *not* go crashing in. Now roll the damage for the kick. The door has a hardness of 5.</p><p>PC: (rolls a 4, adds 3 for Str) Okay, with my Str bonus I did 2 points of damage.</p><p>DM: The door's hinges groan, but it holds. </p><p></p><p>Maybe you could reduce the DC of the "Force open" check by 1 point for each point of damage suffered by the door. That way, the door would wear down under repeated kicks. Or you could lay a few axe chops into the wood that surrounds the lock (damage the door), then kick at that spot, smashing the surrounding wood and leaving nothing to hold the lock in place (succeed at the force open check). </p><p></p><p>But that's house rules stuff. Me, I think the check DCs as written are a good guideline.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 415115, member: 1457"] Someone commented that a kick is an unarmed attack against the door. That's a good idea. Combine it with the Str check, and you have your heroic "kick in the door" imagery. PC: I kick in the door! DM: Okay. Make a Str check to see if you kick it in with one shot. PC: I rolled a 12. DM: Okay, the door does *not* go crashing in. Now roll the damage for the kick. The door has a hardness of 5. PC: (rolls a 4, adds 3 for Str) Okay, with my Str bonus I did 2 points of damage. DM: The door's hinges groan, but it holds. Maybe you could reduce the DC of the "Force open" check by 1 point for each point of damage suffered by the door. That way, the door would wear down under repeated kicks. Or you could lay a few axe chops into the wood that surrounds the lock (damage the door), then kick at that spot, smashing the surrounding wood and leaving nothing to hold the lock in place (succeed at the force open check). But that's house rules stuff. Me, I think the check DCs as written are a good guideline. -z [/QUOTE]
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Doors: Too hard to break, too easy to chop
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