Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doorway fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 5549328" data-attributes="member: 98008"><p>Most encounterrs I design have some mage or healer monster at the back of the monster group. My PCs always do what they can to get the avenger onto that target ASAP. The swordmage runs in asap to gather agro so the avenger can work on killing the controller/leader.</p><p> </p><p>I think that adding a tactical threat of that nature to hte monsters is a good start. Having a caster with AE spells, or better yet zones, could force them to come into the room. Having a healer could make it clear to them that they are not going to win this fight until they take that guy out. </p><p> </p><p>In a choke point, consider having the wounded enemies retreat and be replaced by their fresh friends. Meanwhile, the healer casts regeneration on the wounded guy, or at least lets them spend healing surges. </p><p> </p><p>I like having monsters go running off to go get their friends. If the players don't overwhelm them quickly, or if they let a runner retreat, they end up fighting two encounters back to back. Depending on the design of the dungeon, they may even find themselves pinned between two groups.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5549328, member: 98008"] Most encounterrs I design have some mage or healer monster at the back of the monster group. My PCs always do what they can to get the avenger onto that target ASAP. The swordmage runs in asap to gather agro so the avenger can work on killing the controller/leader. I think that adding a tactical threat of that nature to hte monsters is a good start. Having a caster with AE spells, or better yet zones, could force them to come into the room. Having a healer could make it clear to them that they are not going to win this fight until they take that guy out. In a choke point, consider having the wounded enemies retreat and be replaced by their fresh friends. Meanwhile, the healer casts regeneration on the wounded guy, or at least lets them spend healing surges. I like having monsters go running off to go get their friends. If the players don't overwhelm them quickly, or if they let a runner retreat, they end up fighting two encounters back to back. Depending on the design of the dungeon, they may even find themselves pinned between two groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Doorway fighting
Top