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Dopey things DM's have done.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2890410" data-attributes="member: 19675"><p>One of my buddies was running an adventure for a group of high level PCs in a campaign-world shared by 3 DMs (including him, of course). Generally speaking, we don't run our own PCs when we're DMing.</p><p></p><p>It was a pretty cool session until we encountered the adventure's fatal flaw. He designed an battle encounter that could only be solved by casting a particular spell...forgetting that the only PC capable of casting that spell was his own...who was not on the adventure, of course.</p><p>***</p><p>To throw myself on the bonfire, I ran a huge campaign that lasted over a year in which the main protagonists were a homebrewed demonkin, The Dark. They could be damaged by anything that shed light, but they had powerful mind-bending abilities. To use anything that shed light against them, a PC had to make a Will save that round. They also had the ability to damage stats (more on that later).</p><p></p><p>Early on, the combats were tough and exciting. By the end of the campaign, the PCs were handling the Dark with ease. I couldn't figure it out. Invariably, no matter how much stat damage the Dark did, someone would eventually make a Will save and it was flashbulb time and the quick end of the combat.</p><p></p><p>It wasn't until they handily dispatched the BBEG of the Dark that I realized what had gone wrong. Yes, they had mind control to prevent their opponents from using light as a weapon. Yes, they damaged stats...but it was Strength they damaged, not Wisdom...so those Will saves got easier and easier and easier... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2890410, member: 19675"] One of my buddies was running an adventure for a group of high level PCs in a campaign-world shared by 3 DMs (including him, of course). Generally speaking, we don't run our own PCs when we're DMing. It was a pretty cool session until we encountered the adventure's fatal flaw. He designed an battle encounter that could only be solved by casting a particular spell...forgetting that the only PC capable of casting that spell was his own...who was not on the adventure, of course. *** To throw myself on the bonfire, I ran a huge campaign that lasted over a year in which the main protagonists were a homebrewed demonkin, The Dark. They could be damaged by anything that shed light, but they had powerful mind-bending abilities. To use anything that shed light against them, a PC had to make a Will save that round. They also had the ability to damage stats (more on that later). Early on, the combats were tough and exciting. By the end of the campaign, the PCs were handling the Dark with ease. I couldn't figure it out. Invariably, no matter how much stat damage the Dark did, someone would eventually make a Will save and it was flashbulb time and the quick end of the combat. It wasn't until they handily dispatched the BBEG of the Dark that I realized what had gone wrong. Yes, they had mind control to prevent their opponents from using light as a weapon. Yes, they damaged stats...but it was Strength they damaged, not Wisdom...so those Will saves got easier and easier and easier... :o [/QUOTE]
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