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Dopey things DM's have done.
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<blockquote data-quote="WhimsyTheFae" data-source="post: 2893247" data-attributes="member: 8964"><p>Now to point the finger directly at me. I have made many a "goof" as a GM, here are three that came to mind:</p><p></p><p>1) <strong>Why of course I can play a Tarrasque to its full potential</strong> - four rounds later the three 9th level characters celebrated their victory...hmmm</p><p></p><p>2) <strong>What's wrong with a Deck of Many Things at 3rd level?</strong> - one party member death, one party member wish to undo death, four levels gained, one henchman, one keep, one powerful magic item and two attribute bonuses later and I realized that the Deck may have been a bad idea (and the players' luck made me sick - I shuffled, I swear).</p><p></p><p>3) <strong>The Rod of Seven Parts sure is cool, huh?</strong> - after a less-than-challenging trek through the Spelljammer universe, one of the players possessed the full rod...the campaign stunk after that (he was 8th level, I believe).</p><p></p><p>My biggest problems have had to do with too much Monte Haul and not enough challenge (the other DM's unreal challenge-level must have caused me to compensate a bit too much). The players got spoiled and some became a little difficult to deal with. I still game with one, but wouldn't have it any other way, since I'm married to her (although, I'll admit that I have gone too far the other way in recent years - she should probably start getting some better rewards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="WhimsyTheFae, post: 2893247, member: 8964"] Now to point the finger directly at me. I have made many a "goof" as a GM, here are three that came to mind: 1) [b]Why of course I can play a Tarrasque to its full potential[/b] - four rounds later the three 9th level characters celebrated their victory...hmmm 2) [b]What's wrong with a Deck of Many Things at 3rd level?[/b] - one party member death, one party member wish to undo death, four levels gained, one henchman, one keep, one powerful magic item and two attribute bonuses later and I realized that the Deck may have been a bad idea (and the players' luck made me sick - I shuffled, I swear). 3) [b]The Rod of Seven Parts sure is cool, huh?[/b] - after a less-than-challenging trek through the Spelljammer universe, one of the players possessed the full rod...the campaign stunk after that (he was 8th level, I believe). My biggest problems have had to do with too much Monte Haul and not enough challenge (the other DM's unreal challenge-level must have caused me to compensate a bit too much). The players got spoiled and some became a little difficult to deal with. I still game with one, but wouldn't have it any other way, since I'm married to her (although, I'll admit that I have gone too far the other way in recent years - she should probably start getting some better rewards ;)). [/QUOTE]
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