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Dopey things DM's have done.
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<blockquote data-quote="DM-Rocco" data-source="post: 2897004" data-attributes="member: 14451"><p>I had the players play a game with a bunch of demons to get out of the abyss. It involved the deck of many things and each party member having to draw once and up to three times. The demons had an equal amount of people in it and they had to each draw once as well. I had a weird scoring system to see who one, but basically, no one wanted to draw just once, everyone wanted three pulls. I had pretty much the same results as you. </p><p></p><p>One PC was imprisioned, one got the wish and wished him back. One pulled the death card and had to fight a minor death, I didn't have states, so I used the old 1st edition stats for a minor death and had him always hit and deal full damage. The cleric took four rounds of punishment as he buffed, he then cast heal on the minor death and smited him into nothingness. I guess I should have made him immune to necromancy spells or give him unbeatable SR, but I didn't. One PC got the keep, one got a henchman, and since one of the succubi had her alignment turned to good, I was almost forced to have her follow them, but I wisely didn't give him her as the cohort.</p><p></p><p>Anyway, Deck of Many Things is just wrong. If you pull enough, you will not have any bad results.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 2897004, member: 14451"] I had the players play a game with a bunch of demons to get out of the abyss. It involved the deck of many things and each party member having to draw once and up to three times. The demons had an equal amount of people in it and they had to each draw once as well. I had a weird scoring system to see who one, but basically, no one wanted to draw just once, everyone wanted three pulls. I had pretty much the same results as you. One PC was imprisioned, one got the wish and wished him back. One pulled the death card and had to fight a minor death, I didn't have states, so I used the old 1st edition stats for a minor death and had him always hit and deal full damage. The cleric took four rounds of punishment as he buffed, he then cast heal on the minor death and smited him into nothingness. I guess I should have made him immune to necromancy spells or give him unbeatable SR, but I didn't. One PC got the keep, one got a henchman, and since one of the succubi had her alignment turned to good, I was almost forced to have her follow them, but I wisely didn't give him her as the cohort. Anyway, Deck of Many Things is just wrong. If you pull enough, you will not have any bad results. [/QUOTE]
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