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Doppelganger Mindspy/Chameleon Assassin
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3970199" data-attributes="member: 748"><p>No spell-like abilities for Half-Fiend, already enough stuff lol. If you want to add them back in though, feel free to! (Oh and I didn't spend that whole last hour since my previous post statting, I had to take a break from stuff, it probably took me about 20 min total. I'm a fan anyways so I hope your game is going well!)</p><p></p><p><strong><span style="font-size: 12px">I Am You, CR 23</span></strong></p><p><strong>NE Half-Fiend, Advanced (7 HD) Doppelganger</strong></p><p><strong>Mindspy 5/Chameleon 10/Warshaper 2</strong></p><p>Medium Monstrous Humanoid (Shapechanger)</p><p>HD: 24d8+72 (180 hp)</p><p>Move: 30 ft., Init +4</p><p>AC: 24 (+4 Dex, +5 Natural, +4 Deflection, +1 Dodge)</p><p>Saves: Fort +16, Ref +18, Will +21</p><p>Attacks: Slam +28/+23/+18/+13 (1d6+7)</p><p>SA: Anticipate, Detect Thoughts (DC 32)</p><p>SQ: Change Shape, Immune (Charm/Sleep), Resistance (A/C/E/F 10), SR 34</p><p>Str 24, Dex 18, Con 16, Int 20, Wis 14, Cha 22 (26)*.</p><p>Skills: Bluff +49, Disguise +49**, otherwise 27 + Ability Modifier.</p><p>Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Greater Ability Focus, Iron Will, Power Attack.</p><p>Epic Feats: Epic Skill Focus (Bluff), Epic Skill Focus (Disguise).</p><p><strong>Combat Equipment:</strong> Requisitions as needed.</p><p><strong>Equipment:</strong> Amulet of Charisma +4, Cloak of Resistance +4, Ring of Protection +4.</p><p>*+1 Inherent bonus.</p><p>**Does not include Change Shape into the ability and is not subject to True Seeing. The doppelganger only uses Change Shape for a quick disguise, gaining a +10 to the roll.</p><p></p><p><u>Doppelganger/Mindspy/Warshaper Abilities:</u></p><p><strong><em>Anticipate:</em></strong> +5 Insight bonus to AC/Attacks vs. opponent when successfully reading thoughts.</p><p><strong><em>Change Shape:</em></strong> Can assume any Small or Medium form.</p><p><strong><em>Detect Thoughts:</em></strong> Free action to activate, continuous. Instant Mindscan so as soon as he activates it, 4 targets in a 60’ Sphere must make a Will save (DC 31) or have their thoughts read, the doppelganger gaining Anticipate bonus for each. CL 18th.</p><p><strong><em>Morphic Immunities:</em></strong> Immune to stunning and critical hits</p><p></p><p><u>Chameleon Abilities:</u></p><p>[sblock]<strong><em>Ability Boon (Ex):</em></strong> Gain a +6 bonus to an ability score when choosing Aptitude Focus.</p><p><strong><em>Aptitude Focus (Ex):</em></strong> 3 uses/day (requiring 10 minutes of meditation) he can gain one or <u>two</u> (for 2 uses)</p><p>of the following chosen abilities for the next 24 hrs. or until he changes his Aptitude Focus.</p><p>--Arcane Focus: Can cast spells and +4 to Knowledge (Arcana) and Spellcraft. Spells (CL 10th, 4/4/4/4/3/1*no bonus spells included)</p><p>--Combat Focus: Gain martial weapon proficiency, +4 competence bonus to attack/damage.</p><p>--Divine Focus: Can cast spells and +4 to Knowledge (Religion), Fort and Will saves. Spells (CL 10th, 4/4/4/4/3/1*no bonus spells included)</p><p>--Stealth Focus: Gain trapfinding, uncanny dodge, +4 to Disable Device, Hide, Move Silently, Open Lock, and Search checks. +4 to Reflex saves.</p><p>--Wild Focus: Gain wild empathy, woodland stride, +4 to Climb, Handle Animal, Jump, Knowledge (Nature), and Survival checks. +4 to Fort saves.</p><p><strong><em>Bonus Feat (Ex)</em></strong>: Gain one bonus feat, may change this each day to a different feat.</p><p><strong><em>Mimic Class Feature:</em></strong> 3/per day gain the ability to mimic a class feature as follows:</p><p>--Evasion (Ex): Gain Evasion for 1 minute as an immediate action, can be used after roll.</p><p>--Rage (Ex): Gain Rage with a duration of 1 + 1 per point of Con modifier.</p><p>--Smite (Ex): Add Charisma bonus to attack roll and deal 5 extra damage.</p><p>--Sneak Attack (Ex): Gain Sneak Attack +1d6 (level 5 vs. Improved Uncanny Dodge)</p><p>--Turn/Rebuke Undead (Ex): Use this ability as a 5th level Cleric.[/sblock]</p><p></p><p>EBAB: +21</p><p>Base saves Fort +9, Ref +10, Will +13</p><p></p><p>I'm not sure if the following is cool or not, just something if you want him to be really hated by the players more than anything else...I didn't fill in all the numbers since I don't know, but he could use a weapon and some more spells (Arcane spells for Chameleon are done as a wizard, divine spells as a cleric but with access to any divine spellcasting list). If you want an example of another PC done give me a few details (signature details, weapon/armor choice, favorite spell, etc...) and I'll see what I can do. The block doesn't have Anticipate bonuses in it, if he uses that ability he'll gain a +5 insight bonus to AC/Attacks vs. up to 4 targets (see above)</p><p></p><p><u>Nolin Impersonation:</u></p><p>[sblock](<em>Arcane Focus, Divine Focus, Haste, Heroism, Shield</em>)</p><p>HD: 24d8+72 (180 hp)</p><p>Move: 30 ft., Init +4</p><p>AC: 37 (+4 Dex, +8 Armor, +5 Natural, +4 Deflection, +2 Dodge, +4 Shield)</p><p>Saves: Fort +20, Ref +21, Will +25</p><p>Attacks: Slam +29/+29/+24/+19/+14 (1d6+7)</p><p>SA: Anticipate, Detect Thoughts (DC 32)</p><p>SQ: Change Shape, Immune (Charm/Sleep), Resistance (A/C/E/F 10), SR 34</p><p>Str 24, Dex 18 (20), Con 16, Int 26 (30), Wis 14 (16), Cha 22 (26)*.</p><p>Skills: Bluff +51, Disguise +51**, Knowledge (Arcana, Religion) +41,</p><p>Spellcraft +41, otherwise 29 + Ability Modifier.</p><p>Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Greater Ability Focus, Iron Will, Lightning Reflexes, Power Attack.</p><p>Epic Feats: Epic Skill Focus (Bluff), Epic Skill Focus (Disguise).</p><p><strong>Combat Equipment:</strong> +4 Chain Shirt.</p><p><strong>Equipment:</strong> Amulet of Charisma +4, Boots of Haste, Cloak of Resistance +4, Headband of Intellect +4, Periapt of Wisdom +2, Ring of Protection +4.</p><p>*+1 Inherent bonus.</p><p>**Does not include Change Shape into the ability and is not subject to True Seeing. The doppelganger only uses Change Shape for a quick disguise, gaining a +10 to the roll.</p><p></p><p><strong>Arcane Spells (CL 20th, 4/6/6/6/6/5/2, DC 20+Spell level):</strong></p><p>6th-Legend Lore</p><p>5th-Dimension Door</p><p>4th-Fire Shield, Shout</p><p>3rd-Fireball, Heroism</p><p>2nd-</p><p>1st-Shield</p><p>0th-Cantrips</p><p></p><p><strong>Divine Spells (CL 20th, 4/5/5/5/4/3/1, DC):</strong></p><p>6th-Fire Seeds</p><p>5th-</p><p>4th-Cure Critical Wounds</p><p>3rd-</p><p>2nd-</p><p>1st-</p><p>0th-Cantrips</p><p>[/sblock]</p><p></p><p><u>Design Notes:</u></p><p>[sblock]Took out the warrior level to make it less clunky, added 3 more of Mindspy and 5 more of Chameleon. Added in Half-Fiend template but no spells or spell-like abilities since he's got enough already! So only +2 CR for that instead of +3.[/sblock]</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3970199, member: 748"] No spell-like abilities for Half-Fiend, already enough stuff lol. If you want to add them back in though, feel free to! (Oh and I didn't spend that whole last hour since my previous post statting, I had to take a break from stuff, it probably took me about 20 min total. I'm a fan anyways so I hope your game is going well!) [b][size=3]I Am You, CR 23[/size] NE Half-Fiend, Advanced (7 HD) Doppelganger Mindspy 5/Chameleon 10/Warshaper 2[/b] Medium Monstrous Humanoid (Shapechanger) HD: 24d8+72 (180 hp) Move: 30 ft., Init +4 AC: 24 (+4 Dex, +5 Natural, +4 Deflection, +1 Dodge) Saves: Fort +16, Ref +18, Will +21 Attacks: Slam +28/+23/+18/+13 (1d6+7) SA: Anticipate, Detect Thoughts (DC 32) SQ: Change Shape, Immune (Charm/Sleep), Resistance (A/C/E/F 10), SR 34 Str 24, Dex 18, Con 16, Int 20, Wis 14, Cha 22 (26)*. Skills: Bluff +49, Disguise +49**, otherwise 27 + Ability Modifier. Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Greater Ability Focus, Iron Will, Power Attack. Epic Feats: Epic Skill Focus (Bluff), Epic Skill Focus (Disguise). [b]Combat Equipment:[/b] Requisitions as needed. [b]Equipment:[/b] Amulet of Charisma +4, Cloak of Resistance +4, Ring of Protection +4. *+1 Inherent bonus. **Does not include Change Shape into the ability and is not subject to True Seeing. The doppelganger only uses Change Shape for a quick disguise, gaining a +10 to the roll. [u]Doppelganger/Mindspy/Warshaper Abilities:[/u] [b][i]Anticipate:[/i][/b][i][/i] +5 Insight bonus to AC/Attacks vs. opponent when successfully reading thoughts. [b][i]Change Shape:[/i][/b][i][/i] Can assume any Small or Medium form. [b][i]Detect Thoughts:[/i][/b][i][/i] Free action to activate, continuous. Instant Mindscan so as soon as he activates it, 4 targets in a 60’ Sphere must make a Will save (DC 31) or have their thoughts read, the doppelganger gaining Anticipate bonus for each. CL 18th. [b][i]Morphic Immunities:[/i][/b][i][/i] Immune to stunning and critical hits [u]Chameleon Abilities:[/u] [sblock][b][i]Ability Boon (Ex):[/i][/b][i][/i] Gain a +6 bonus to an ability score when choosing Aptitude Focus. [b][i]Aptitude Focus (Ex):[/i][/b][i][/i] 3 uses/day (requiring 10 minutes of meditation) he can gain one or [u]two[/u] (for 2 uses) of the following chosen abilities for the next 24 hrs. or until he changes his Aptitude Focus. --Arcane Focus: Can cast spells and +4 to Knowledge (Arcana) and Spellcraft. Spells (CL 10th, 4/4/4/4/3/1*no bonus spells included) --Combat Focus: Gain martial weapon proficiency, +4 competence bonus to attack/damage. --Divine Focus: Can cast spells and +4 to Knowledge (Religion), Fort and Will saves. Spells (CL 10th, 4/4/4/4/3/1*no bonus spells included) --Stealth Focus: Gain trapfinding, uncanny dodge, +4 to Disable Device, Hide, Move Silently, Open Lock, and Search checks. +4 to Reflex saves. --Wild Focus: Gain wild empathy, woodland stride, +4 to Climb, Handle Animal, Jump, Knowledge (Nature), and Survival checks. +4 to Fort saves. [b][i]Bonus Feat (Ex)[/i][/b][i][/i]: Gain one bonus feat, may change this each day to a different feat. [b][i]Mimic Class Feature:[/i][/b][i][/i] 3/per day gain the ability to mimic a class feature as follows: --Evasion (Ex): Gain Evasion for 1 minute as an immediate action, can be used after roll. --Rage (Ex): Gain Rage with a duration of 1 + 1 per point of Con modifier. --Smite (Ex): Add Charisma bonus to attack roll and deal 5 extra damage. --Sneak Attack (Ex): Gain Sneak Attack +1d6 (level 5 vs. Improved Uncanny Dodge) --Turn/Rebuke Undead (Ex): Use this ability as a 5th level Cleric.[/sblock] EBAB: +21 Base saves Fort +9, Ref +10, Will +13 I'm not sure if the following is cool or not, just something if you want him to be really hated by the players more than anything else...I didn't fill in all the numbers since I don't know, but he could use a weapon and some more spells (Arcane spells for Chameleon are done as a wizard, divine spells as a cleric but with access to any divine spellcasting list). If you want an example of another PC done give me a few details (signature details, weapon/armor choice, favorite spell, etc...) and I'll see what I can do. The block doesn't have Anticipate bonuses in it, if he uses that ability he'll gain a +5 insight bonus to AC/Attacks vs. up to 4 targets (see above) [u]Nolin Impersonation:[/u] [sblock]([i]Arcane Focus, Divine Focus, Haste, Heroism, Shield[/i]) HD: 24d8+72 (180 hp) Move: 30 ft., Init +4 AC: 37 (+4 Dex, +8 Armor, +5 Natural, +4 Deflection, +2 Dodge, +4 Shield) Saves: Fort +20, Ref +21, Will +25 Attacks: Slam +29/+29/+24/+19/+14 (1d6+7) SA: Anticipate, Detect Thoughts (DC 32) SQ: Change Shape, Immune (Charm/Sleep), Resistance (A/C/E/F 10), SR 34 Str 24, Dex 18 (20), Con 16, Int 26 (30), Wis 14 (16), Cha 22 (26)*. Skills: Bluff +51, Disguise +51**, Knowledge (Arcana, Religion) +41, Spellcraft +41, otherwise 29 + Ability Modifier. Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Greater Ability Focus, Iron Will, Lightning Reflexes, Power Attack. Epic Feats: Epic Skill Focus (Bluff), Epic Skill Focus (Disguise). [b]Combat Equipment:[/b] +4 Chain Shirt. [b]Equipment:[/b] Amulet of Charisma +4, Boots of Haste, Cloak of Resistance +4, Headband of Intellect +4, Periapt of Wisdom +2, Ring of Protection +4. *+1 Inherent bonus. **Does not include Change Shape into the ability and is not subject to True Seeing. The doppelganger only uses Change Shape for a quick disguise, gaining a +10 to the roll. [b]Arcane Spells (CL 20th, 4/6/6/6/6/5/2, DC 20+Spell level):[/b] 6th-Legend Lore 5th-Dimension Door 4th-Fire Shield, Shout 3rd-Fireball, Heroism 2nd- 1st-Shield 0th-Cantrips [b]Divine Spells (CL 20th, 4/5/5/5/4/3/1, DC):[/b] 6th-Fire Seeds 5th- 4th-Cure Critical Wounds 3rd- 2nd- 1st- 0th-Cantrips [/sblock] [u]Design Notes:[/u] [sblock]Took out the warrior level to make it less clunky, added 3 more of Mindspy and 5 more of Chameleon. Added in Half-Fiend template but no spells or spell-like abilities since he's got enough already! So only +2 CR for that instead of +3.[/sblock] [/QUOTE]
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