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Doppleganger up!
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<blockquote data-quote="Aegeri" data-source="post: 5374881" data-attributes="member: 78116"><p>I've been disappointed with all the essentials material except for the Rules Compendium. I am expecting my disappointment to continue frankly. Maybe it's just the fact that I feel I'm already overwhelmed with really good choices for heroic/paragon monsters that does this. These monsters have also arguably suffered the least from errata to monster design.</p><p></p><p>Albeit, I will be biasing my choices in monster selection heavily to MM3, Dark Sun: Creature Catalog, MV and Demonomicon. They have some of the best monsters in 4E and Wizards monster design gets better and better. I'm going to be severely let down and disappointed if the next monster box, Threats to Nentir Vale is all heroic.</p><p></p><p>But then again I am suddenly dawning on the realization that future epic monsters may not actually exist. The Nentir Vale having a bunch of epic monsters running around in it just won't make a lick of sense. So I fear for another supplement with nothing for epic. Again.</p><p></p><p>It is entirely thwartable. Forced movement and AoE attacks go straight through it. A control power that is beaten by control powers. Makes perfect sense.</p><p></p><p>I entirely disagree. I think a monster should do things that make it interesting and worthwhile using. I also entirely disagree with you that the doppleganger doesn't function logically for what it does. Perhaps by changing into its opponent it begins to learn to perfectly mimic everything about them, where old (and deep) battle wounds are or any number of explanations for stabbing you even more viciously. The point is that fluffy monsters that fail to accomplish their mechanics are infinitely worse than monsters that actually do what they are supposed to. 4E is filled with monsters that have tons of great lore and similar, with such terrible mechanics to support them none of that matters. Take numerous old solos for example, like the Purple Worm or Dracolich. Having solid mechanics and actually being a threat in game is more important overall. The new Dracolich is nobodies sad, pathetic free experience chump for example.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5374881, member: 78116"] I've been disappointed with all the essentials material except for the Rules Compendium. I am expecting my disappointment to continue frankly. Maybe it's just the fact that I feel I'm already overwhelmed with really good choices for heroic/paragon monsters that does this. These monsters have also arguably suffered the least from errata to monster design. Albeit, I will be biasing my choices in monster selection heavily to MM3, Dark Sun: Creature Catalog, MV and Demonomicon. They have some of the best monsters in 4E and Wizards monster design gets better and better. I'm going to be severely let down and disappointed if the next monster box, Threats to Nentir Vale is all heroic. But then again I am suddenly dawning on the realization that future epic monsters may not actually exist. The Nentir Vale having a bunch of epic monsters running around in it just won't make a lick of sense. So I fear for another supplement with nothing for epic. Again. It is entirely thwartable. Forced movement and AoE attacks go straight through it. A control power that is beaten by control powers. Makes perfect sense. I entirely disagree. I think a monster should do things that make it interesting and worthwhile using. I also entirely disagree with you that the doppleganger doesn't function logically for what it does. Perhaps by changing into its opponent it begins to learn to perfectly mimic everything about them, where old (and deep) battle wounds are or any number of explanations for stabbing you even more viciously. The point is that fluffy monsters that fail to accomplish their mechanics are infinitely worse than monsters that actually do what they are supposed to. 4E is filled with monsters that have tons of great lore and similar, with such terrible mechanics to support them none of that matters. Take numerous old solos for example, like the Purple Worm or Dracolich. Having solid mechanics and actually being a threat in game is more important overall. The new Dracolich is nobodies sad, pathetic free experience chump for example. [/QUOTE]
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