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<blockquote data-quote="AbdulAlhazred" data-source="post: 5376015" data-attributes="member: 82106"><p>That is about the most evocative idea I've heard yet that works with the "copying someone makes your attacks do massive extra damage" mechanic. Still not sure I find it anything but a very bland way of doing it, but thanks for the imagery PCat.</p><p></p><p></p><p></p><p>Yeah, to some extent this is true. OTOH I can think of plenty of situations where standard epic monsters make sense. The efreet bodyguards of the Sultan of the City of Brass for instance would make perfectly good standard epic soldiers. You can come up with many analogous situations. Plenty of monsters simply aren't that interested in ruling the world either, they are just exceptionally deadly. There are also whole classes of monsters that are just waiting around like constructs and many undead which can be perfectly justifiable epic standards. </p><p></p><p>Any given setting could also quite easily justify epic standard monsters. They are creatures that live in certain environments, have specific limitations, exist only in far off exotic locales, or simply have good reasons for not being able to take over the world that are purely fluff. Heck, maybe they DO rule the world, nothing wrong with that. I mean DS is pretty much entirely based on THAT concept, the big bads run the world and they ARE epic. You're just so far beneath their notice most of the time that you don't run into them.</p><p></p><p>The problem with a LACK of epic standard monsters is bigger than the problem of justifying them if they do exist. EVERY epic battle has to be against a single massive solo monster with maybe a bit of support here and there? For all of 10 levels? It just doesn't work that well. You need those 'footsoldier' monsters and you need them to be level appropriate.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5376015, member: 82106"] That is about the most evocative idea I've heard yet that works with the "copying someone makes your attacks do massive extra damage" mechanic. Still not sure I find it anything but a very bland way of doing it, but thanks for the imagery PCat. Yeah, to some extent this is true. OTOH I can think of plenty of situations where standard epic monsters make sense. The efreet bodyguards of the Sultan of the City of Brass for instance would make perfectly good standard epic soldiers. You can come up with many analogous situations. Plenty of monsters simply aren't that interested in ruling the world either, they are just exceptionally deadly. There are also whole classes of monsters that are just waiting around like constructs and many undead which can be perfectly justifiable epic standards. Any given setting could also quite easily justify epic standard monsters. They are creatures that live in certain environments, have specific limitations, exist only in far off exotic locales, or simply have good reasons for not being able to take over the world that are purely fluff. Heck, maybe they DO rule the world, nothing wrong with that. I mean DS is pretty much entirely based on THAT concept, the big bads run the world and they ARE epic. You're just so far beneath their notice most of the time that you don't run into them. The problem with a LACK of epic standard monsters is bigger than the problem of justifying them if they do exist. EVERY epic battle has to be against a single massive solo monster with maybe a bit of support here and there? For all of 10 levels? It just doesn't work that well. You need those 'footsoldier' monsters and you need them to be level appropriate. [/QUOTE]
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