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General Tabletop Discussion
*Pathfinder & Starfinder
Dopplegangers... How do you pull 'em off against PC's?
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<blockquote data-quote="amerigoV" data-source="post: 6234053"><p>If you are going to use one to infiltrate the party, you need to know the players. Most groups have a player that might dig going along with this (likely that player GMs as well - we GM types love to screw the players even when we are one). So approaching them beforehand may allow you to do this seamlessly. And then they are likely to run with it for quite awhile. Its also good for that one player that always wants to try a new character - here is the perfect opportunity to get the PC out and cause paranoia at the same time ("win-win")</p><p></p><p>Another approach might be what I call The Thing approach (I'm talking the 1980s version of the movie). The movie implies that one can be infected and not know it. You could play that to the point that everyone is paranoid about the other players (which is the whole goal of dopplegangers - you never know who is who). Of course, that is more of a one-shot approach than a long-term game. But it might be a fun why to start a campaign - the survivors continue on but there is always a bit of mistrust thereafter.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6234053"] If you are going to use one to infiltrate the party, you need to know the players. Most groups have a player that might dig going along with this (likely that player GMs as well - we GM types love to screw the players even when we are one). So approaching them beforehand may allow you to do this seamlessly. And then they are likely to run with it for quite awhile. Its also good for that one player that always wants to try a new character - here is the perfect opportunity to get the PC out and cause paranoia at the same time ("win-win") Another approach might be what I call The Thing approach (I'm talking the 1980s version of the movie). The movie implies that one can be infected and not know it. You could play that to the point that everyone is paranoid about the other players (which is the whole goal of dopplegangers - you never know who is who). Of course, that is more of a one-shot approach than a long-term game. But it might be a fun why to start a campaign - the survivors continue on but there is always a bit of mistrust thereafter. [/QUOTE]
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Dopplegangers... How do you pull 'em off against PC's?
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