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*Pathfinder & Starfinder
Dormant Spells and Contingency Focuses
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<blockquote data-quote="Pyrex" data-source="post: 3406777" data-attributes="member: 11600"><p>I think you've got two different concepts you're rolling into one here; let me see if I've got it straight as they should both be evaluated seperately.</p><p></p><p>1) Short duration Buff spells become Contingent effects.</p><p></p><p><em>Stoneskin</em> generally lasts 10min/CL. Under this variant (which, IMO, looks like a +3 or +4 level metamagic feat) you cast the spell, the spell does not immediately take effect, but the duration is suspended (i.e., contingent) until the caster uses an Immediate action to activate the spell.</p><p></p><p>Neat idea, but it certainly shouldn't be free. This is what <em>Contingency</em> is for. I could certainly see creating a <em>Contingent Spell</em> metamagic feat, but it seems redundant when <em>Craft Contingent Spell</em> was already published in CArc.</p><p></p><p>2) Costly material components are only expended when the spell actually does something.</p><p></p><p>Normally <em>Stoneskin</em> requires 250gp worth of diamond dust as a material component. This component is used up even if the <em>Stoneskin</em> never actually absorbs any damage.</p><p></p><p>Under this variant, the costly component is removed and replaced with an ablative Focus component that degrades with use.</p><p></p><p>This effect certainly isn't generalizeable to all spells with costly components, but overall I like the concept. Using this variant I'd probably rewrite <em>Stoneskin</em> as follows:</p><p></p><p></p><p>[code]</p><p>[B]Ablative Stoneskin[/B]</p><p>Abjuration </p><p>Level: Sor/Wiz 5</p><p>Components: V, S, AF</p><p>...</p><p>Duration: 10 min./level </p><p>...</p><p></p><p></p><p>The warded creature gains resistance ... 10/adamantine.</p><p>Each time the DR prevents damage the Ablative Focus drops </p><p>in value by 2gp for each HP of damage negated. </p><p></p><p>The spell ends if the value of the Focus reaches 0gp.</p><p></p><p>Ablative Focus:</p><p>A diamond worth at least 100gp.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Pyrex, post: 3406777, member: 11600"] I think you've got two different concepts you're rolling into one here; let me see if I've got it straight as they should both be evaluated seperately. 1) Short duration Buff spells become Contingent effects. [i]Stoneskin[/i] generally lasts 10min/CL. Under this variant (which, IMO, looks like a +3 or +4 level metamagic feat) you cast the spell, the spell does not immediately take effect, but the duration is suspended (i.e., contingent) until the caster uses an Immediate action to activate the spell. Neat idea, but it certainly shouldn't be free. This is what [i]Contingency[/i] is for. I could certainly see creating a [i]Contingent Spell[/i] metamagic feat, but it seems redundant when [i]Craft Contingent Spell[/i] was already published in CArc. 2) Costly material components are only expended when the spell actually does something. Normally [i]Stoneskin[/i] requires 250gp worth of diamond dust as a material component. This component is used up even if the [i]Stoneskin[/i] never actually absorbs any damage. Under this variant, the costly component is removed and replaced with an ablative Focus component that degrades with use. This effect certainly isn't generalizeable to all spells with costly components, but overall I like the concept. Using this variant I'd probably rewrite [i]Stoneskin[/i] as follows: [code] [B]Ablative Stoneskin[/B] Abjuration Level: Sor/Wiz 5 Components: V, S, AF ... Duration: 10 min./level ... The warded creature gains resistance ... 10/adamantine. Each time the DR prevents damage the Ablative Focus drops in value by 2gp for each HP of damage negated. The spell ends if the value of the Focus reaches 0gp. Ablative Focus: A diamond worth at least 100gp. [/code] [/QUOTE]
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