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General Tabletop Discussion
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Dose D&D have room for a diplomat class?
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<blockquote data-quote="Paraxis" data-source="post: 6610789" data-attributes="member: 13009"><p>Before you introduce a social based class, the system should have a social combat mechanic.</p><p></p><p>Social scene, everyone rolls initiative. </p><p></p><p>There is social damage, and social hit points.</p><p></p><p>The side that drops to 0 social HP first looses the scene.</p><p></p><p>There are a few rpgs that do stuff like that, but I don't play them. But if you want a social focused class the whole social pillar of the game needs more mechanics to build stuff off of. Look at how much space combat gets in the books, when social scenes get that much support we can expect classes to back it up.</p><p></p><p>But do we want that in D&D?</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6610789, member: 13009"] Before you introduce a social based class, the system should have a social combat mechanic. Social scene, everyone rolls initiative. There is social damage, and social hit points. The side that drops to 0 social HP first looses the scene. There are a few rpgs that do stuff like that, but I don't play them. But if you want a social focused class the whole social pillar of the game needs more mechanics to build stuff off of. Look at how much space combat gets in the books, when social scenes get that much support we can expect classes to back it up. But do we want that in D&D? [/QUOTE]
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Dose D&D have room for a diplomat class?
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