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[DotF] Anyone tried Sacred Fist?
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<blockquote data-quote="arwink" data-source="post: 98584" data-attributes="member: 2292"><p>I've not played one as a PC, but I've just started using them as NPC's IMC and they don't seem to be overly powerful. They definately don't cut it as a front-line fighter, and only barely lets them fill the role of a monk.</p><p></p><p>Frex - Taking the armor advantages away from the monk abilities tends to make a huge difference on a 1 to 1 comparison between the sacred fist and the PC monk he's designed to go up against, especially given the fact that the sacred fists then limited to light armour. A character with a dex bonus and masterwork chain shirt doesn't quite cut it against a monk with a potion of cats grace and wisdom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Most of the other abilities rely on the sacred fist being up close and personal, so the lack of decent armour really does hurt.</p><p></p><p>Combat casting is kinda nasty - especially if you cast any of the cause wound spells and use a punch attack to deliver them. </p><p></p><p>Altough the pussiant fist ability isn't that important as an NPC, I don't see it as being all that imbalanced in the long run. Even working to get the class asap, I can't figure any way of getting '+3' fists before roughly character level eleven (ftr4, clr1, sacred 6). Probably a little soon for some campaigns, but it evens out in the end. Most would probably not take the class until much later, getting this ability around 12-14th level, which is more or less right. </p><p></p><p>All in all, I think it looks less balanced than it is. I mostly added it in because it fit a concept I'd already developed - time saving mostly. If I was a player, I doubt I'd really prefer the sacred fist over a straigh cleric, fighter cleric or monk.</p></blockquote><p></p>
[QUOTE="arwink, post: 98584, member: 2292"] I've not played one as a PC, but I've just started using them as NPC's IMC and they don't seem to be overly powerful. They definately don't cut it as a front-line fighter, and only barely lets them fill the role of a monk. Frex - Taking the armor advantages away from the monk abilities tends to make a huge difference on a 1 to 1 comparison between the sacred fist and the PC monk he's designed to go up against, especially given the fact that the sacred fists then limited to light armour. A character with a dex bonus and masterwork chain shirt doesn't quite cut it against a monk with a potion of cats grace and wisdom :) Most of the other abilities rely on the sacred fist being up close and personal, so the lack of decent armour really does hurt. Combat casting is kinda nasty - especially if you cast any of the cause wound spells and use a punch attack to deliver them. Altough the pussiant fist ability isn't that important as an NPC, I don't see it as being all that imbalanced in the long run. Even working to get the class asap, I can't figure any way of getting '+3' fists before roughly character level eleven (ftr4, clr1, sacred 6). Probably a little soon for some campaigns, but it evens out in the end. Most would probably not take the class until much later, getting this ability around 12-14th level, which is more or less right. All in all, I think it looks less balanced than it is. I mostly added it in because it fit a concept I'd already developed - time saving mostly. If I was a player, I doubt I'd really prefer the sacred fist over a straigh cleric, fighter cleric or monk. [/QUOTE]
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[DotF] Anyone tried Sacred Fist?
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