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Double casting feedback? (with concentration limits)
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<blockquote data-quote="CleverNickName" data-source="post: 8870089" data-attributes="member: 50987"><p>It's an interesting idea, but I think it's overpowered. You would have to find some kind of way to balance it out...maybe one of the spells has to be a cantrip, or both spells must be from the same school of magic, or the caster needs to make a Hard (DC 20) or Very Hard (DC 25) Arcana check to pull it off. Or all three.</p><p></p><p>I think it would be better to take two spells and combine them into a single new spell, using the Downtime rules for "Research." You would work with the player to write out the new spell, give it a school and level and components as appropriate, and then have their character work towards developing and perfecting the spell over Downtime. It's more work, and completely different from what you were describing in the first post...but it would be a more stable and balanced product when you're done.</p><p></p><p>Anyway, I'm rambling off-topic. It's a pretty cool idea, just give it some careful attention to balance.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8870089, member: 50987"] It's an interesting idea, but I think it's overpowered. You would have to find some kind of way to balance it out...maybe one of the spells has to be a cantrip, or both spells must be from the same school of magic, or the caster needs to make a Hard (DC 20) or Very Hard (DC 25) Arcana check to pull it off. Or all three. I think it would be better to take two spells and combine them into a single new spell, using the Downtime rules for "Research." You would work with the player to write out the new spell, give it a school and level and components as appropriate, and then have their character work towards developing and perfecting the spell over Downtime. It's more work, and completely different from what you were describing in the first post...but it would be a more stable and balanced product when you're done. Anyway, I'm rambling off-topic. It's a pretty cool idea, just give it some careful attention to balance. [/QUOTE]
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