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Double casting feedback? (with concentration limits)
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<blockquote data-quote="DND_Reborn" data-source="post: 8870138" data-attributes="member: 6987520"><p>I thought about this a couple years ago, but instead of using two separate slots you had to use a slot equal to them both plus one additional spell level.</p><p></p><p>Using your examples:</p><p></p><p>Would require a 3rd-level slot, not two 1st-level slots. You sum the spell levels and add 1. So, a caster would have to be 5th level, and such a combination would use up one of their 3rd-level slots. Expediency comes at a cost.</p><p></p><p></p><p>Would require a 5th-level slot (2nd + 2nd + 1 extra), not two 2nd-levels.</p><p></p><p>IMO the extra spell level cost balances out (at least somewhat) the benefit of getting two spells off on your turn, also you are sacrificing a potentially more powerful spell for two lesser spells, just for the speed.</p><p></p><p>Now, I didn't have the maximum damage caveat, but I don't think that would change much.</p><p></p><p>For example, imagine a caster throwing <em>fireball</em> and <em>lightning bolt</em>. This would require a 7th-level slot (using my 3+3+1 idea), and the maximum damage a each spell can do (without upcasting) is 8d6 or 48 points. Rolling 8d6 + 8d6 for damage has about a 90% of dealing 48 points or more, saving throws not included. Now, not many creatures would likely be hit by both, and saves would be separate.</p><p></p><p>But, if you compare such a combo to other 7th-level spells, such as <em>delayed blast fireball</em> (which only begins at 12d6, but can potentially do 21d6), <em>finger of death</em> (single target, but much more potential damage), <em>firestorm</em> (slightly lower average but a bit higher AoE), or <em>prismatic spray</em> (slightly less damage, but MUCH larger AoE); I think such a <em>fireball / lightning bolt</em> combo isn't OP really.</p><p></p><p>Finally, using higher level slots makes this self-limiting IMO.</p><p></p><p></p><p>I think this would fit best with Sorcerer (it could be a metamagic maybe) or Wizard, but you could allow it to any caster and it would be fine.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8870138, member: 6987520"] I thought about this a couple years ago, but instead of using two separate slots you had to use a slot equal to them both plus one additional spell level. Using your examples: Would require a 3rd-level slot, not two 1st-level slots. You sum the spell levels and add 1. So, a caster would have to be 5th level, and such a combination would use up one of their 3rd-level slots. Expediency comes at a cost. Would require a 5th-level slot (2nd + 2nd + 1 extra), not two 2nd-levels. IMO the extra spell level cost balances out (at least somewhat) the benefit of getting two spells off on your turn, also you are sacrificing a potentially more powerful spell for two lesser spells, just for the speed. Now, I didn't have the maximum damage caveat, but I don't think that would change much. For example, imagine a caster throwing [I]fireball[/I] and [I]lightning bolt[/I]. This would require a 7th-level slot (using my 3+3+1 idea), and the maximum damage a each spell can do (without upcasting) is 8d6 or 48 points. Rolling 8d6 + 8d6 for damage has about a 90% of dealing 48 points or more, saving throws not included. Now, not many creatures would likely be hit by both, and saves would be separate. But, if you compare such a combo to other 7th-level spells, such as [I]delayed blast fireball[/I] (which only begins at 12d6, but can potentially do 21d6), [I]finger of death[/I] (single target, but much more potential damage), [I]firestorm[/I] (slightly lower average but a bit higher AoE), or [I]prismatic spray[/I] (slightly less damage, but MUCH larger AoE); I think such a [I]fireball / lightning bolt[/I] combo isn't OP really. Finally, using higher level slots makes this self-limiting IMO. I think this would fit best with Sorcerer (it could be a metamagic maybe) or Wizard, but you could allow it to any caster and it would be fine. [/QUOTE]
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