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Double casting feedback? (with concentration limits)
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<blockquote data-quote="NotAYakk" data-source="post: 8870215" data-attributes="member: 72555"><p>You get usually at most 2 top level spell slots, and 2-3 of your 2nd from the top.</p><p></p><p>The idea that this is your baseline level of power means ... every turn comes from a 4 round adventuring day?</p><p></p><p>This isn't baseline power -- this is a description of top power output of a spell caster. By design, spellcasters are not supposed to be generating top power output every turn they are in combat, and the number of turns they can do this is highly limited.</p><p></p><p>As noted above, a combination of 1st and 2nd level spells is <strong>stronger</strong> than a 3rd level spell often. Even something as prosaic as Hideous Laughter + Blindness is a double save-or-suck spell, which <strong>no spells</strong> up to level 9 provide. A level 6 spell slot that caused someone to have to make 2 saving throws and suck if either failed would be a top-tier spell in 5e, as it is a great way to consume legendary resists or punch through high saves.</p><p></p><p>So we both extended the length of time a caster can maintain top power output, and boosted their top power output. Which makes casters stronger in short days than they where before. Which is exactly the opposite of what casters need.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8870215, member: 72555"] You get usually at most 2 top level spell slots, and 2-3 of your 2nd from the top. The idea that this is your baseline level of power means ... every turn comes from a 4 round adventuring day? This isn't baseline power -- this is a description of top power output of a spell caster. By design, spellcasters are not supposed to be generating top power output every turn they are in combat, and the number of turns they can do this is highly limited. As noted above, a combination of 1st and 2nd level spells is [b]stronger[/b] than a 3rd level spell often. Even something as prosaic as Hideous Laughter + Blindness is a double save-or-suck spell, which [b]no spells[/b] up to level 9 provide. A level 6 spell slot that caused someone to have to make 2 saving throws and suck if either failed would be a top-tier spell in 5e, as it is a great way to consume legendary resists or punch through high saves. So we both extended the length of time a caster can maintain top power output, and boosted their top power output. Which makes casters stronger in short days than they where before. Which is exactly the opposite of what casters need. [/QUOTE]
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