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General Tabletop Discussion
*Dungeons & Dragons
Double casting feedback? (with concentration limits)
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<blockquote data-quote="Clint_L" data-source="post: 8870508" data-attributes="member: 7035894"><p>Creative idea! It's obviously a huge power boost and also adds a lot of complexity. The power boost comes not only from being able to cast extra spells but from effectively increasing the number of max level spell slots, and from allowing players to stack spells in order to let one effect build off the other. The latter could lead to some really creative uses, which is fun, but some almost certainly will be hideously broken.</p><p></p><p>If I was playing a non-caster in the party, I would be pretty bummed that the casters got so much more powerful and dynamic, and I would probably immediately re-roll as a full caster to get in on it.</p><p></p><p>You should try it out and see what happens. Maybe it'll be a perfect fit for your table. What's the worst that can happen? Maybe work it in as a little story arc, like the party winds up in some location where the normal rules of magic are suddenly enhanced. That way, if you don't like the result you're not stuck with it for a whole campaign. I would probably find some way to throw the non-casters a bone at the same time, though.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8870508, member: 7035894"] Creative idea! It's obviously a huge power boost and also adds a lot of complexity. The power boost comes not only from being able to cast extra spells but from effectively increasing the number of max level spell slots, and from allowing players to stack spells in order to let one effect build off the other. The latter could lead to some really creative uses, which is fun, but some almost certainly will be hideously broken. If I was playing a non-caster in the party, I would be pretty bummed that the casters got so much more powerful and dynamic, and I would probably immediately re-roll as a full caster to get in on it. You should try it out and see what happens. Maybe it'll be a perfect fit for your table. What's the worst that can happen? Maybe work it in as a little story arc, like the party winds up in some location where the normal rules of magic are suddenly enhanced. That way, if you don't like the result you're not stuck with it for a whole campaign. I would probably find some way to throw the non-casters a bone at the same time, though. [/QUOTE]
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