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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Double Crit + Massive Damage = The Deadliest 5e yet!
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<blockquote data-quote="Stalker0" data-source="post: 8437099" data-attributes="member: 5889"><p>So I've often spoken of how LU is shaping up to be a deadlier version of 5e, and now that we are seeing some of the mechanics come out, I really like how LU mechanics breathes a lot of fresh life into some old monsters.</p><p></p><p>The two keys to the puzzle are:</p><p></p><p>1) Double Crits: A critical hit = Double the rolled damage. This makes crits both straight up stronger, but also swingier (you don't roll the damage twice, you double the rolled damage).</p><p>2) Massive Damage: Damage = 20 + 3x character level triggers a Con 15 save or die (if the damage lowers you to 0 hp). On a success you take 1 fatigue + 1 strife.</p><p></p><p>So take for example the Hill Giant, a CR 5 often considered "underperforming" for their CR. While the Hill Giant can in theory do a lot of damage in O5e, it tends to be easily disposed of.</p><p></p><p>But now, an average crit from a Hill Giant Club does 37 damage. A 5th level character has a massive death threshold of 35....and so on average a Hill giant crit will trigger a DC 15 con save or die. At worst you're paste. At best, your taking 1 fatigue and 1 strife. Now we have seen possible crit mitigators, for example there was a mechanc in the playtest to sacrifice a shield to negate a hit. You can bet players are going to consider those mechanics when such a crit comes down.... and that's an encounter no one is going to forget.</p><p></p><p></p><p>Or look at the innocent Black Pudding. Its average crit does 49 damage, enough to trigger a check for a 9th level character (and could even get a 10th-11th level with just a slightly above average roll).</p><p></p><p>So yeah single target monsters are suddenly a whole lot scarier than they were before, even if you don't take any of the new monster manual improvements. I eagerly await my deadlier overlords <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 8437099, member: 5889"] So I've often spoken of how LU is shaping up to be a deadlier version of 5e, and now that we are seeing some of the mechanics come out, I really like how LU mechanics breathes a lot of fresh life into some old monsters. The two keys to the puzzle are: 1) Double Crits: A critical hit = Double the rolled damage. This makes crits both straight up stronger, but also swingier (you don't roll the damage twice, you double the rolled damage). 2) Massive Damage: Damage = 20 + 3x character level triggers a Con 15 save or die (if the damage lowers you to 0 hp). On a success you take 1 fatigue + 1 strife. So take for example the Hill Giant, a CR 5 often considered "underperforming" for their CR. While the Hill Giant can in theory do a lot of damage in O5e, it tends to be easily disposed of. But now, an average crit from a Hill Giant Club does 37 damage. A 5th level character has a massive death threshold of 35....and so on average a Hill giant crit will trigger a DC 15 con save or die. At worst you're paste. At best, your taking 1 fatigue and 1 strife. Now we have seen possible crit mitigators, for example there was a mechanc in the playtest to sacrifice a shield to negate a hit. You can bet players are going to consider those mechanics when such a crit comes down.... and that's an encounter no one is going to forget. Or look at the innocent Black Pudding. Its average crit does 49 damage, enough to trigger a check for a 9th level character (and could even get a 10th-11th level with just a slightly above average roll). So yeah single target monsters are suddenly a whole lot scarier than they were before, even if you don't take any of the new monster manual improvements. I eagerly await my deadlier overlords :) [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Double Crit + Massive Damage = The Deadliest 5e yet!
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