Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Double Crit + Massive Damage = The Deadliest 5e yet!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8437195" data-attributes="member: 5889"><p>So I wouldn't remove doomed with the various heals, that I think takes away the entire purpose of the condition....you are going to die, there is nothing to be done.</p><p></p><p>However, to me the plot power of doomed is it doesn't kill you until the "proper time". So in this example, the hill giant crushes you. The clerics heals you up, but whispers in your ear that part of the damage was so severe that he couldn't heal it....and in time you are going to die.</p><p></p><p>Now the DM and the player can work through that timing. Maybe its the end of the adventure, or waits until the end of the arc. What's fun is plotwise the character KNOWS they are going to die, so maybe they become reckless, maybe they become more sentimental, maybe they try to throw themselves at danger to take a hit for other party members. It becomes a significant part of the roleplaying, and allows for a truly memorable "end" to that character.</p><p></p><p></p><p>I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8437195, member: 5889"] So I wouldn't remove doomed with the various heals, that I think takes away the entire purpose of the condition....you are going to die, there is nothing to be done. However, to me the plot power of doomed is it doesn't kill you until the "proper time". So in this example, the hill giant crushes you. The clerics heals you up, but whispers in your ear that part of the damage was so severe that he couldn't heal it....and in time you are going to die. Now the DM and the player can work through that timing. Maybe its the end of the adventure, or waits until the end of the arc. What's fun is plotwise the character KNOWS they are going to die, so maybe they become reckless, maybe they become more sentimental, maybe they try to throw themselves at danger to take a hit for other party members. It becomes a significant part of the roleplaying, and allows for a truly memorable "end" to that character. I think the issue most people have is not death but "lame death", doomed gives you the chance to have a death that matters. So yeah I like that concept a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Double Crit + Massive Damage = The Deadliest 5e yet!
Top