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General Tabletop Discussion
*Dungeons & Dragons
Double Monster Damage - Half Monster HP
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<blockquote data-quote="Blue" data-source="post: 7340163" data-attributes="member: 20564"><p>Swinginess favors the monsters, because no matter if they are beat there are more, but there's a limited number of PCs.</p><p></p><p>So I think there would be more PC deaths over the course of time. One bad crit might one shot even front-liners.</p><p></p><p>I think that characters would tend towards novas and initiative. Novas work fantastically because where before X would of damage would kill off and prevent Y retalitory damage, now it's X damage prevents 4Y. (Since X will kill twice as many, and those twice as many did twice the damage each) Plus you don't need sustained damage to kill many off.</p><p></p><p>Dex becomes more of a god-stat since initiative becomes more important.</p><p></p><p>Those capable of putting out a lot of damage (like casters) gain additional ascendancy over those who have resources for the long haul (like fighters) since there is no more long haul, or if there is it's a losing proposition.</p><p></p><p>Combats are quicker.</p><p></p><p>To sum up: Faster combats at the cost of more PC deaths over time, DEX becoming more important and casters get a further lead over weapon wielders.</p><p></p><p>I'll pass, thanks.</p></blockquote><p></p>
[QUOTE="Blue, post: 7340163, member: 20564"] Swinginess favors the monsters, because no matter if they are beat there are more, but there's a limited number of PCs. So I think there would be more PC deaths over the course of time. One bad crit might one shot even front-liners. I think that characters would tend towards novas and initiative. Novas work fantastically because where before X would of damage would kill off and prevent Y retalitory damage, now it's X damage prevents 4Y. (Since X will kill twice as many, and those twice as many did twice the damage each) Plus you don't need sustained damage to kill many off. Dex becomes more of a god-stat since initiative becomes more important. Those capable of putting out a lot of damage (like casters) gain additional ascendancy over those who have resources for the long haul (like fighters) since there is no more long haul, or if there is it's a losing proposition. Combats are quicker. To sum up: Faster combats at the cost of more PC deaths over time, DEX becoming more important and casters get a further lead over weapon wielders. I'll pass, thanks. [/QUOTE]
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Double Monster Damage - Half Monster HP
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